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(2)Syphon
Map ID: #2871
Author: Excalibur
Map Size: 128*128
Tileset: Twilight
Last Updated: 2008, 03, 11 19:01
Comments (8)
Excalibur
This is more of a concept upload rather than anything else, of an idea i had when i was supposed to be working on Tawarett.
The side narrow paths were more isolated in the first version with the highground side paths being a nat-to-upper-mid transition only, and i wasnt going to put an expo on them.
Obviously theres a lot of options for expo variation in this, and i had a hard time deciding what to put where. Its a layout i like a lot but im afraid i just cant execute it how i want it to be.
I think i may go back to the original version of this concept on the laptop and try again, but this is what happened when i tried to remake it down on the main computer here.
If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline.
If anyone wants to work with this map or thinks i can pull it out of the shitter feel free or let me know. =S
Edit:
I was a little worried about Z and the multiple main entries too, so i made sure that at least the main and nat ramps were easily defend-able with the creep expansion from each hatch. Other than that i was considering minblockes or perhaps a creep colony by the other entries. modified by Excalibur
MorroW
i like this, and i added a GMC.
Rye
This map has so much potential! I'm going to play around with it a bit first, but I can tell this map is going to be fun.
Excalibur
Rye, as per your GMCS, thats what i was saying here:
"If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline. "
So nothing bigger than a ling or ghost.
Lancet
Interesting concept but if two open chokes in the main is already bad news for terran, 3 open chokes in the main and 3 ways of entry to the nat will be quite a challenge.I suggest you use some high hp neutral blocks but be careful with pathing.
Excalibur
I was thinking minblocks instead but perhaps neutrals would work better. As for pathing i think the neutral would go on the expoless ramp, maybe a 16 minblock for the minonly, and a low neutral on the ramp to the nat from the highground.
Rye
Can't say I fancy the three entrances to the mains. I'll go with Lancet on the blocks, minerals, say, 48 mins?
EDIT
Just noticed your reply, Excalibur. Thanks. :) modified by Rye
Excalibur
Updated:
Ramp widened
Doodaded
Put up neutrals behind nat minline
Minblocked two enterences, both 16mins, considering switching them to neutrals.
The side narrow paths were more isolated in the first version with the highground side paths being a nat-to-upper-mid transition only, and i wasnt going to put an expo on them.
Obviously theres a lot of options for expo variation in this, and i had a hard time deciding what to put where. Its a layout i like a lot but im afraid i just cant execute it how i want it to be.
I think i may go back to the original version of this concept on the laptop and try again, but this is what happened when i tried to remake it down on the main computer here.
If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline.
If anyone wants to work with this map or thinks i can pull it out of the shitter feel free or let me know. =S
Edit:
I was a little worried about Z and the multiple main entries too, so i made sure that at least the main and nat ramps were easily defend-able with the creep expansion from each hatch. Other than that i was considering minblockes or perhaps a creep colony by the other entries.
modified by Excalibur
"If you notice at the 10/4 expos, i made a hole just large enough for lings and ghosts behind the mineral field, i tested it and it works, and i thought it was a rather nice gameplay element. I was considering using it to narrow the little hole i made behind the nat minline. "
So nothing bigger than a ling or ghost.
EDIT
Just noticed your reply, Excalibur. Thanks. :)
modified by Rye
Ramp widened
Doodaded
Put up neutrals behind nat minline
Minblocked two enterences, both 16mins, considering switching them to neutrals.