How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)Mystic Valley 1.1
Map ID: #1030
Author: MillenniumArmy
Map Size: 128*128
Tileset: Jungle
Last Updated: 2006, 03, 02 17:05
Comments (17)
MillenniumArmy
Questions I must have answered:
1) Are mains too small?
2) Are corridors too tight?
3) Am I a cool guy?
Listoric
1. No
2. No
3. No
MillenniumArmy
D:
flothefreak
well, opening the corridors a bit won't hurt imo
boongee
everything is massive
MillenniumArmy
What do you mean everything is massive?
decafchicken
Nice job, standard, nothing good, nothing bad.
MillenniumArmy
Added Observer version:
And added a replay just for the hell of it. It really doesn't help checking out the map's balance at all. And you'll see why as soon as you see it. I suck at melee, sorry :P modified by MillenniumArmy
Arden(WoF)
It looks like somebody crumpled r-point into a ball.
Starparty
rpoint meets hokus peacus imo
Arden(WoF)
Hm... I'm not liking the gas placement of the mid-right and mid-left exps. Pull the gas out a small bit.
MillenniumArmy
R-point, i can see why, but still IMO I think they look diff, but hokus peakus... o_O
panschk[FP]
1. No
2. No
3. Hell Yeah
Looks just great. "Inspired" by R-Point (you biter), and of course by your old masterpiece cryptic island.
So execution is very good, the only question is if that map has anything interesting to offer to make it more than a nice picture for cardophiles :D
VomiT
looks very playable
yenku
R-Point much?
I think its a bit P favored. Especially PvT
I actually like this more than Rpoint tho, its not packed with gas.
MillenniumArmy
Changed map quite a bit now. IMO doesn't look as pretty as before -_-
I used Cliffs instead of raised jungle because on those raised jungles, you could still place tanks and stuff on some of those areas. And also I changed it so that this would look less like R-Point.
The expansion sites in the middle of the map now have cliffs right behind them. Not sure if that was a good idea or not. modified by MillenniumArmy
yenku
it looks fine, is that all you changed? i cant quite remember.
1) Are mains too small?
2) Are corridors too tight?
3) Am I a cool guy?
2. No
3. No
And added a replay just for the hell of it. It really doesn't help checking out the map's balance at all. And you'll see why as soon as you see it. I suck at melee, sorry :P
modified by MillenniumArmy
2. No
3. Hell Yeah
Looks just great. "Inspired" by R-Point (you biter), and of course by your old masterpiece cryptic island.
So execution is very good, the only question is if that map has anything interesting to offer to make it more than a nice picture for cardophiles :D
I think its a bit P favored. Especially PvT
I actually like this more than Rpoint tho, its not packed with gas.
I used Cliffs instead of raised jungle because on those raised jungles, you could still place tanks and stuff on some of those areas. And also I changed it so that this would look less like R-Point.
The expansion sites in the middle of the map now have cliffs right behind them. Not sure if that was a good idea or not.
modified by MillenniumArmy