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Map ID: #1052
Author: lnept
Map Size: 64*64
Tileset: Badlands
Last Updated: 2011, 03, 11 12:31
Comments (18)
inept
some physcho map i made in 15 minutes.
gas at main only have 250, so you have to really think about tech. there are little pockets underneath that are specifically for cheesing. have fun having a cheesy game
maximumdan
raised ground behind bases is unnessary. loose two expos.
other than that looks good for the concept you are going for.
inept
well the problem is i dont want tanks tanking across, so i decided to make it a gigantic buildable structure cliff :/ which expos should i get rid of?
Syrreph
250 gas seems really unbalanced, gives toss major advantage, they can get zealots and 5 dragoons, giving them a nice advantage over terran, who can get...a tank, without seige mode. Zerg can get 10 hydras, making ZvP hard cause Zeals and 5 dragons can easily take out lings and 10 hydras (as long as P has ok micro). maybe atleast 1000 gas or some other small number. I love the idea though, and there are alot of inovative things in this map.
epidiOn
For the part about tanks shooting across, you should make it like chopped up, that way nothing can land on top of it. Know what I mean? A bunch of thin raised ground, not something that can be landed on.
And try 750 gas.
But actually, I like this map a lot. It'd be fun to play on!
Listoric
5 pool freewin? (just a question, any zerg here?)
flothefreak
. modified by flothefreak
inept
im going to make an update soon, i was thinking about that too flo. 5 pool isnt free win. the distance is same as blood bath, if not a little further. and probes > zerglings especially if you stack them...
but it still remains that the choke is too big zvp imo. i think im going to make a double choke, leave that one for 1 rax wall and make a smaller one outside
im also going to change what epidion suggested, but leave the 250 gas
flothefreak
well, on BB there IS much gas in your main and there are no additional gas expos. in this map, you don't have much gas in your main but at your nat.
maximumdan
same deal as trap, terran can lift off a barrax and place it behind the mineral line.
flothefreak
you can easily slide a probe/scv/drone through your minerals to deny the landing of the rax.
and your terran enemy can't afford having his rax unused too long because you'll just bloodyly rush him
Syrreph
just put unbuildable but walkable doodads back there...
inept
nah, its part of the map.
maximumdan
i mean when your opponent is still stuck behind the mineral wall,you can have rines walking around the map and shooting your trapped opponent's workers.
inept
sorry i dont understand
maximumdan
make a rax, lift off and land between the two mineral lines and make some rines. modified by maximumdan
flothefreak
you can easily slide a probe/scv/drone through your minerals to deny the landing of the rax.
and your terran enemy can't afford having his rax unused too long because you'll just bloodyly rush him
gas at main only have 250, so you have to really think about tech. there are little pockets underneath that are specifically for cheesing. have fun having a cheesy game
other than that looks good for the concept you are going for.
And try 750 gas.
But actually, I like this map a lot. It'd be fun to play on!
modified by flothefreak
but it still remains that the choke is too big zvp imo. i think im going to make a double choke, leave that one for 1 rax wall and make a smaller one outside
im also going to change what epidion suggested, but leave the 250 gas
and your terran enemy can't afford having his rax unused too long because you'll just bloodyly rush him
modified by maximumdan
and your terran enemy can't afford having his rax unused too long because you'll just bloodyly rush him