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(4)Wild Wood
Map ID: #1060
Author: Droid
Map Size: 128*128
Tileset: Jungle
Last Updated: 2006, 03, 13 13:32
Comments (34)
panschk[FP]
gaiesque;)
Looks pretty solid, although the decoration could be more detailed.
Droid
mmm. so more doodoad? modified by Droid
inept
dang ive been seeing so many maps with so much expos and this double gas thing lately. we are on our path to becoming BGH imo :P
maximumdan
ya loose the double gas
trcc
The "decoration" is not only about doodads, its about using the texture in a bettter way, i think you could work on the middle and make the ruins look better, or the shape of the mains, the grass in them, and also the water is empty put some work in it too :) Mass doodads is not that beautiful imo
Droid
are two gas of 2500 for decoration: is hard to make a better decoration in the center, cuz the aspect must be a natural so i can't make a figure modified by Droid
panschk[FP]
yeah, just look at maps by trcc or summersky. Or starparty, spitfire, flothefreak(he is a massive doodad user though) to see some good examples.
2 gas is not a big problem imo modified by panschk[FP]
inept
whenever i see double gas it just annoys me. as i said above, its the next step up to bgh...
Droid
center decorection fixed but, i don't know if so is good
panschk[FP]
those snakes are very beautiful. The straight lines on the border of the temple area are less.
now put the same effort in the mainbase decoration(avoid unbuildable doodads though) and I'm happy:)
epidiOn
The center decoration looks great man! My only problem is with the high ground that wraps around from the ramps to cover the nats. I think it makes everything a bit too easy to defend.
I'd say either wipe those out, or disconnect them from the mains.
Droid
for pan: ok i try too fix the mainbases and the stright lines
for epidion: i have unit the clif with the mainbase for make this map a little original
epidiOn
Yeah, I understand what you mean. It's really up to you, didn't mean to say you had to do it. But that's just my opinion. I'm honored that you took my advice.
What does everyone else think about it? I may be wrong.
flothefreak
i'd get rid of those semi-cliffs or at least remake them (not to mention their look). and maybe think of pulling the 3h/9h expos a bit more towards the middle, with a bit water behind them, so they are closer to the actual action
Droid
cliff fixed, and i have move the exp in 3/9 a bit more in the center
flothefreak
please cut the cliffs a bit. shorten them so terran tanks can NOT shoot your main-ramp from the cliff.
Droid
done
LGI
Looks way better then the first time when i see it, it's changed a lot! Good job :)
EDIT: Red's and purps ramps are very closed infront, you should open them a little. modified by LGI
Droid
I know did it deliberately to close the flight in front to intend the same tactic that boxer was use vs july zerg on 815: D
Droid
other suggestions?
flothefreak
you can still improve the look. just start the map in single player, type "black sheep wall" and scroll over the terrain. so you can see where you can improve the map.
Droid
mmm hard to improve the look of map but i can try anything
NastyMarine
To be honest and i dont wanna shit on the map or anything but theres not much more u can do to this map. it looks nice but it jus seems a bit cramped.. for instance.. some of the water around the cliffs are jus not needed. and jus cuz i say this (that is cramped) doesnt mean its not playable but i think this would be a good source for a new map! jus expand on this idea.. perhaps redo it in a 128 x 192.. jus an idea.. and make a strict 2v2 map! i think it would have some success.. (imo)
flothefreak
no, there is much to improve. guess what SP would pimp out of this map :o
and 128x192 is the worst thing you can try...
Droid
i have remake a big part of map see now , also i don't like the name very much can anyone say me any suggestions for change the name?
NastyMarine
thats different.. he completely revamps it (the maps). the best way to fix this map is to change alot of the water and cliffs. b/c the mid shuld have the same feel or perhaps kept the same. Sp wuld change the look of it almost completely but prolly keep the side expos.
idk maybe that wuld b a good idea to submit this map to b pimped!
NastyMarine
i like tha change but theres suttin about it that looks unnatural imo.
Droid
only the coat of arm int he middle seems unnatural imo
inept
hm you changed this map a lot. i liked the older version
Droid
-fixed some decoration
panschk[FP]
while mainbases look pretty good, middle is much less beautiful it was before. Can you rebuild those snakes? :D
Droid
see now perhaps is little better, however if so is not good ,tomorrow i try to re-make a snake :D, now i'm too tyred...
LGI
Horizontal pathfidnig is bad, because of those min only expands.
Looks pretty solid, although the decoration could be more detailed.
modified by Droid
modified by Droid
2 gas is not a big problem imo
modified by panschk[FP]
now put the same effort in the mainbase decoration(avoid unbuildable doodads though) and I'm happy:)
I'd say either wipe those out, or disconnect them from the mains.
for epidion: i have unit the clif with the mainbase for make this map a little original
What does everyone else think about it? I may be wrong.
EDIT: Red's and purps ramps are very closed infront, you should open them a little.
modified by LGI
and 128x192 is the worst thing you can try...
idk maybe that wuld b a good idea to submit this map to b pimped!