(4)Stone Symmetry v1.1
Map ID: #1063

Author: EffectHypnotize
Map Size: 128*128
Tileset: Jungle
Last Updated: 2006, 03, 11 20:37


Comments (16)
panschk[FP]
guillotine anyone?

wallins tested? Looks strange to me.

Also I dunno if all those small dropspots may not be a little bit too much. Maybe remove some of them.

I see potential here, with some work on decoration this could be a pretty beautiful and nice map.
epidiOn
This one looks really nice actually. The only problem I could see with it is that Zerg would have a hard time taking a fast expansion, and it would be hard for them to defend both their natural and their main with just a few sunks at their nat. Check the GMCS for suggestions on that.

You could give this one some more decoration/doodads as well. But it looks good man!
EffectHypnotize
yeah def more decoration, and ill see what i can do with the zerg problem.
epidiOn
Sorry, I forgot to do the GMCS before. Check it now.
EffectHypnotize
k
flothefreak
and blocking the chokepoint with zealots seems really hard...
and i think there are a bit too many expos

but the map really has potential
EffectHypnotize
i really need scm2jpeg, the on eon this site is messed up.
IA-Sky
do this save the map with scmdraft, it will save as a large 4096x4096 bmp file, then open it in a picture editor and resize it and save it as a jpeg.

nice map anyways.
EffectHypnotize
ok thanks man.
EffectHypnotize
well paint wont make it smaller...
panschk[FP]
www.irfanview.com

EffectHypnotize
this is so dumb, i cant make it work...
flothefreak
open the .bmp file you saved with SCMDRaftII in your irfanview. press "ctrl+R" and resize the picture.
save it as ".jpg" and you're done
EffectHypnotize
ahh tahnsk man, i didnt know i had to resize it.
EffectHypnotize
W00T it worked thanks man!
flothefreak
well, uploading 16megs is some big shit when having 1000+ maps on that page :o