(2)WaterWorks
Map ID: #1146

Author: PrezeS
Map Size: 128*128
Tileset: Jungle
Last Updated: 2008, 02, 02 02:06

Comments (7)
Asho
I'm sorry.. but this is ye .. a bit boring.. I dont think its "spicy" on which players can pull new strats or have GG on..
If you make more high ground instead of all the bridges are on low would make some big difference.
I dont think this is a bad map. but it isnt good.

Asho,
flothefreak
you should deliberate some more your expansion placement amd -layout. there is potential, but you're actually screwing it.
there's also a glim of cool style, work on this map
Nightmarjoo
Just found this on random map, I like this map. It needs to be opened in some areas so it's not all chokes, mostly the center. I even like the boxyness of the map instead of a more natural look. It looks like a man-made attempt of nature, and we see that in realy life all the time.

gas issue though

idk the map just works imo. Yeah there's evil bridges, but there's so many and in enough directions that flanking and breaking a contain wouldn't be impossible at all.

open the middle and I think this map is nice and competetive. Nothing is too easy nor too hard to control and defend; every game would be different.

fuck asho =/
modified by Nightmarjoo
Prezes83
I've opened middle and added ramps to islands but still there is something wrong with this map. Maybe I need to delete middle expansions and make center bigger?


Backdoor expo gas = 1000, minerals = 750 each.
MorroW
looks pretty slacky... squere

also would be boring to play
FateD
move min onlies to 3 n 9 and make the map less squarish like morrow said :D

should help ^_^
MorroW
"squarish" :P