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(2)Vengeance Rivers
Map ID: #1206
Author: JK)Valkyrion
Map Size: 128*128
Tileset: Jungle
Last Updated: 2006, 10, 04 18:10
Comments (22)
JK)Valkyrion
i have fix some bug of this my old map
LGI-
Whith a little better design, this map can be one of your best.
flothefreak
i would remake the island somehow (too mighty and easy due to the short distance).
and for the middle, i would pull the edges of it more to the mapcenter. at the moment, the center is too strechted which damages gameplay a bit. having the highgroundthing closer to the middle would help
JK)Valkyrion
so enlarge the cliff, at 3h and 9 h?
JK)Valkyrion
i have try to fix, but is difficult for the island
flothefreak
no, not enlarge this. take the 3h/9h cliff-part and move it towards the center, so that behind it, there'll be water
JK)Valkyrion
done
flothefreak
the minonlies in the center could be placed better. dunno how it feels ingame (maybe it is perfect) but from the pic, they seem misplaced. but test it and the gameflow before changing anything on them.
JK)Valkyrion
y u have reason, i have place them better
epidiOn
Wow... this actually looks really good. I'm very pleasantly surprised, good job!
yenku
Dahlia infulence =D I love that map. In fact, its like Dahlia meets LT for 2. ^^
I would have placed gas at the other expo.
Great job. modified by yenku
JK)Valkyrion
"I would have placed gas at the other expo."
y i also think so, perhaps another gas in the center.
JK)Valkyrion
added gas at the middle
JK)Valkyrion
but i'm undecided where the gas is better, in the 2 exp or 3 exp, maybe i can put in 2 exp but with 2500. any suggested?
JK)Valkyrion
so???
Antares
i think it is good as done by now, i love this map :D
JK)Valkyrion
ok tnx ^
Frank-Terrorist
Good map... I like how you've managed it all without custom ramps, custom bridges, and all that other garbage.
Blue's main has 1 cluster more than red's.
I don't see any other real flaws... maybe the water could come in a little further behind the min-only exps (where the underwater temples are). I really feel like there is a lot of room outside the nat before the bridges. Corners need some decoration (yeah, I know you can't doodad the high ground without sprites, but you could surround the low part of the island in some trees or something).
My only complaint is that it's rather boring... it just feels like another jungle map with main, ramp, nat, min-only exp, middle, islands, etc. But yeah, I would play this. :D
Holy)Sin(
Did you change the minerals at the mains to be even? If so the image isn't updated. Not really a T friendly map, but it still looks playable.
NastyMarine
brought to my attention from gg.net:
blue has 9 mins at main
red has 8 mins at main
please fix that, thats so embarrassing
then update the pic modified by NastyMarine
Valkyrion
k done, sry for this drawback
Valkyrion
pan when u can fix also the picture in gg.net, tnx a lot :D
and for the middle, i would pull the edges of it more to the mapcenter. at the moment, the center is too strechted which damages gameplay a bit. having the highgroundthing closer to the middle would help
I would have placed gas at the other expo.
Great job.
modified by yenku
y i also think so, perhaps another gas in the center.
Blue's main has 1 cluster more than red's.
I don't see any other real flaws... maybe the water could come in a little further behind the min-only exps (where the underwater temples are). I really feel like there is a lot of room outside the nat before the bridges. Corners need some decoration (yeah, I know you can't doodad the high ground without sprites, but you could surround the low part of the island in some trees or something).
My only complaint is that it's rather boring... it just feels like another jungle map with main, ramp, nat, min-only exp, middle, islands, etc. But yeah, I would play this. :D
blue has 9 mins at main
red has 8 mins at main
please fix that, thats so embarrassing
then update the pic
modified by NastyMarine