(2)BL Wingchants v1.0
Map ID: #121

Author: Peatza[Ag]
Map Size: 128*96
Tileset: Badlands
Last Updated: 2006, 03, 21 23:48


Comments (6)
Listoric
Just one question? How to play this map against a Terran?

its just, it seems like you forgot the Tank. it really looks like a good map, if SC hasn`t the Tankrange. :/
hefty
Yes, same thing was on my mind. The map has an interesting layout, with many ideas that I would like to see implemented in other maps. It got this special feel, that no part of the map except the main really belongs to a certain player, because of the many routes around.

But z can hardly fast expand, and even worse - the map is so curly and narrow that terran would dominate it.
Yenku
Too many chokes.. Too confusing. I dont like it.
STIMEY D OKGM FISH
fac port would be really annoying on this, t>p definitely.

guys, it's not that confusing. there is 1 path right up the middle. it's a rushier requiem with more expos _within your main_.

lurk drops would be such a pain zvp and zvt.

interesting expos other than those problems. such a short path map probably means terran push t>p too assuming they hold off the rush (proxy near the out-ramp means really really short distance)
Starparty
This map need lots of gaming before any clear rights or wrongs can be pointed out. It's quite special and i guess none of the conventional strategies work too well here.. but that is kinda fun that too..
yenku
You also shouldnt spread your minerals like that, its makes for bad mining.