(4)[Ag] Lost Temple
Map ID: #123

Author: Peatza[Ag]
Map Size: 128*128
Tileset: Twilight
Last Updated: 2006, 03, 17 20:16


Comments (7)
Yenku
I like the real LT's middle better. Why isn't 2 O'clocks 2nd expansion in front of its main?

hmm, bold change for 12 o clock, could be hard to get used to after playing the real LT.
s4nftm00d
jeah symetric lt, but isnt the unsymetric look in lt why there are so many different strats depending on startpoints...

just my 2 cents
flothefreak
the opinions differ here. some people think it is better if you can do "all" strats from every position (so strat is NOT depending on startlocation) which shall make the game more incalcuable. others like it if special strats are more attractive... for example, DT-drop in pvt is much easier on 6-9 but on 12-9. so those strats are often favored so you see them more often as you would normally.

there is no real solution to that
modified by flothefreak
s4nftm00d
right
so i like this 'new' lt better than the old one
because from every startpoint you have the same possibilities and can choose from many strats

from now on i will use it
however i think most people will stick too old lt...

...from picture it looks like the entrances to nats(min+gas expos) are wider than in original lt didnt check ingame so dont know really...just seems to be wider i dont see any real balancing issues concerning wider entrances...but would be interesting too know if it was intentional
LGI
Start locations issue is fixed, but there is much more to fix. Like pathfinding on this one for example. Dunno but i am thinking of re-making the real LT, to the one with out the issues, and stop commenting same shits again, and again in every forum about LT...
Starparty
there are no pathingproblems on this map
Falcon_A
its like the old clown LT, but better!

Too bad It'll never be played, because there's plenty better maps out there than a 'balanced' version of LT.

Still, congrats on taking a pure shiz map and making it respectable