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(4)Beloved Land
Map ID: #1290
Author: NastyMarine
Map Size: 128*128
Tileset: Jungle
Last Updated: 2008, 03, 04 15:30
Comments (45)
NastyMarine
My newest creation.. im really really happy with this map. I explored the new ramp ideas and i think i put it to good use.
lots of min onlies which may or may not hurt the map.
One thing that mite also hurt the map is top vs top and bottom vs bottom. they are fairly close.
The highground is not finished due to the fact that i used starforge to make the ramps and it effected the tiles... so it will be a day or two to get more decoration in the middle
comments/suggestions?
modified by NastyMarine
flothefreak
looks fresh
i don't have much time, but really strikes the eye: getting a 2nd expo is _very_ hard, close to impossible
the dentist
except for those who need it.. zerg, or toss against terran.
great map...
Valkyrion
mmm i think that it is good if the expos in the 3H and 9H have the gas. imo.
epidiOn
Maybe make a small min only directly above purple's start location up against the temple wall, directly above teal's start, and directly below red and blue's? Get me?
I think then you could delete the min onlies that are so close to the doughnut. Here, I'll just GMCS it.
EffectHypnotize
yeah too much goin on around the doughnut. try adding a bridge somewhere or something of the sort to give it more strategical value. seems like a big battle for middle earth.
NastyMarine
no bridges will be added for tactical value
the whole map revolves around the 'doughnut' like middle and that should/is more than enuff for tactical value imo... plus the min onlies that hug the cliffs make it even more interesting..(for a lack of words) forcing players to move around to utilize the unique layout of the map modified by NastyMarine
SynDrome
GMCS
NastyMarine
UPDATED MAP:
MORE DECO :)
Valkyrion
however i think that the area inside the center is too big modified by Valkyrion
the dentist
if it was smaller it would be terran paradise, i like it how it is
Valkyrion
instead now is a toss paradise....
lnept
the downfall of this map is the ridiculously close positions
NastyMarine
yes ur right but testing will prove if its that big of a deal .. so far im pretty worried :(
i dont think ima be going home this weekend so can some1 test this map a few times ?
LGI
Looks great, but the Star Location distance between mains is very imbalanced.
the dentist
if terran are balanced on luna they can't really bitch here, tighter spaces here throughout. hardly a toss paradise.
Valkyrion
luna is different, the center of luna is more squeezed from left verse right...
NastyMarine
any suggestions about the horizontal positions? .. the thing is, if i move the nats over closer to the sides then the min onlies will be a bit tight and it wont be fun. and ill also sacrifice the nice look of the sides
yenku
"instead now is a toss paradise...."
about damn time toss has advantage. Freaking LT maps.
I like the idea, though i admit without lots of testing im not sure about balance.
NastyMarine
i dont know for sure but i think teal and purple were inactive so i jus fixed it and uploaded it again
panschk[FP]
obs vers??
Valkyrion
what is the program for make those inverted ramps? and how i can make them?
king of 8 plr maps
you have to make it by hand takes getting use to. you need to add it tile for tile.
I Use Scmdraft 2
NastyMarine
ill get an obs version later .. im back home now and im lookin for a job so i wont be on much .. if some1 wuld like to do it i would i appreciate it.
MillenniumArmy
Those starting locations are like the eyes of pacman. All four pacman are going for the big donut in the middle :D
NastyMarine
haha nice imagination :)
Arden(WoF)
Obs Added.
NastyMarine
thanks arden i appreciate it
Arden(WoF)
np ;)
NastyMarine
new tvp reps uploaded.. both are horizontal games.
MuShu
Nasty, I thought we were playing Fortitude XD. I relooked at the screenshot after the game and was like "this doesn't look right..". :P
Arden(WoF)
Too bad, we need some fort games.
NastyMarine
i mite get to some tonight
Arden(WoF)
I would love to test it out myself, but my skill level wouldn't determine any amount of balance.
flothefreak
even highskilled ones would need an appropriate opponent and _lots_ of testgames.
NastyMarine
i play some zvt games on this map tho i cant play z great.. it does feel great.. im going to play this map today a couple times and upload the reps.. the horizontal positions so far arent as bad as i thought. :)
NastyMarine
wow how many ppl voted for this? lol good rating :)
NastyMarine
TvT reps posted good games
NastyMarine
Reps show that good and entertaining games can come from these hated horizontal positions :)
NastyMarine
fixed ramps
LGI
OBZ VERSION SUX!
Fix it plz!
Nightmarjoo
lol it really really sucks ><
My zvp doesn't show much since it was so short =/
lnept
and my pvz is just 20 +1 speed lots raping some hydras
NastyMarine
I'm going to remake this map.
MorroW
too big openings of nat so marines > sunkens
zerg 12hatch or 12pool must be impossible vs 2gate at close positions
lots of min onlies which may or may not hurt the map.
One thing that mite also hurt the map is top vs top and bottom vs bottom. they are fairly close.
The highground is not finished due to the fact that i used starforge to make the ramps and it effected the tiles... so it will be a day or two to get more decoration in the middle
comments/suggestions?
modified by NastyMarine
i don't have much time, but really strikes the eye: getting a 2nd expo is _very_ hard, close to impossible
great map...
I think then you could delete the min onlies that are so close to the doughnut. Here, I'll just GMCS it.
the whole map revolves around the 'doughnut' like middle and that should/is more than enuff for tactical value imo... plus the min onlies that hug the cliffs make it even more interesting..(for a lack of words) forcing players to move around to utilize the unique layout of the map
modified by NastyMarine
MORE DECO :)
modified by Valkyrion
i dont think ima be going home this weekend so can some1 test this map a few times ?
about damn time toss has advantage. Freaking LT maps.
I like the idea, though i admit without lots of testing im not sure about balance.
I Use Scmdraft 2
Fix it plz!
My zvp doesn't show much since it was so short =/
zerg 12hatch or 12pool must be impossible vs 2gate at close positions
3 and 9 should have gas i think
this isnt a very good map in balancing i think :S