(4)Whirlwind of Fire 1.3
Map ID: #1362

Author: Nightmarjoo
Map Size: 128*128
Tileset: Badlands
Last Updated: 2006, 10, 02 15:27

Comments (7)
Nightmarjoo
When I made this map I did not have any particular map in mind, although I certainly used themes from some of my other maps. It turned out most similiar to Forte out of any map not by me, whether or not that's a good thing. It is however more t friendly since the ground is mostly buildable on so t can push with turrets. The center is fairly bland, and I left it this way for a reason. The expos are all on the outside of the map, which means most of the fighting will be there. Having an open center makes it easier to move armies in more random paths, so it is not too easy to find the enemy. The 2 islands, north and south have minerals there to prevent from landing, but they don't show up the pic. One of my concerns was the east and west mineral onlys, I was thinking that they weren't needed in the map since it is a fairly rich map as is, and they would be rather useless since there would likely be some fighting there over the two other expos, and the mineral only wouldnt be taken because of that. I was also thinking of not only removing the two mineral only expos in the west and east but also making the other expos there mineral only, there is a lot of gas and I don't think it is all necessary. Comments/Suggestions?
Nightmarjoo
dbl post
modified by panschk[FP]
Nightmarjoo
wow not sure why it posted twice
NastyMarine
I like wat u tried to do here, its original.. But the Layout seems a bit 'scrambled'.

Blues main seems a bit small too.

Also, make more space between the high ground walls in the middle for better flanking
SynDrome
omfg flank universe
Nightmarjoo
ok I did an edit of this. It's not perfectly executed at all yet; the map needs a lot of work still, but I wanted to know what you guys thought of the concept so far.
lnept
change the mineral placements...ingame nats look really awkward, same with muse when we were playing it.