(2)Sunder_v1.22
Map ID: #1421

Author: VomiT
Map Size: 96*96
Tileset: Desert
Last Updated: 2006, 07, 22 02:45

Comments (12)
VomiT
not finished decorating...

>neither the nats, nor the center of the map can be sieged from the centermost island.
>the mains cannot be seiged from the top middle island.

please let me know if you notice any balance issues.
modified by VomiT
NoPantsRepublic
gmc added
LGI
Looks nice, only the air expand mineral placement is really bad.
VomiT
i'll fix it.

what do you mean by gmc added?
Antares
graphical map commenting system - really good

havent you discovered it yet? it is a grey link under the rating module it says GMCS (X elements)
VomiT
ohhhh, ic, lol that's helpful, thanks.
VomiT
>fixed min setup on the center island.
>added flanking room in the middle.
Antares
i dont know and im too lazy to check it out:
open up the exp a bit, now the mainbuilding must be built so near the ramp and it could cause the units go through the drones, which of course very annoying

although it is okay you should open it up, because the choke is so tight, the working exp lets only a narrow corridor which units could cross
modified by Antares
lnept
i appreciate the effort here, but ZvT sucks on this map. not only is there a mineral only expo, when you try to get the expos you need to match terran, they are all centerly focused and all in some part of the middle, which means zerg cannot use there mobility well, or there mass expo ability. Terran pushes are pretty gay here, as its just 1 path with expos on the way
VomiT
any way to save it?
lnept
add a gas to the nats, make it 6-7 minerals

and place the main's minerals right up to the edges for muta harass.
LoS)iQ.Superi0r
nice1