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(2)Interlude 1.1
Map ID: #1506
Author: IMIOIOINI
Map Size: 96*128
Tileset: Badlands
Last Updated: 2006, 08, 13 23:52
Comments (16)
spinesheath
Hmmm, it's rather unusual for a map to be created by itself...
flothefreak
stylewise, it reminds me a lot of satan&milk//cunning stunts. quite nice approach, while still alot away from perfect, but i think there's potential with some tweakings.
but first of all, reveal your name
IMIOIOINI
My Name is IMIOIOINI
korea StarCraft Brood War Map Site Mapdori Mapper
And StarCraft Brood War Asia Clan Naru Player
Channel : Op Naru- , ID : S]tay[Naru]
modified by IMIOIOINI
Antares
i like it a lot, everything seems to be okay, decoration is good
perhaps the only negative is that you cant flank even if the width of the paths is suitable..
if terran closes the passage you must take a long route to get him from his back, but i dont know how it works in gameplay, perhaps my ever-citicizing behavior makes me to craft these theories, which are of course based on the worst scenario :) modified by Antares
IMIOIOINI
6 O'Clock Area and 12 O'Clock Area entrances are identical with 815 entrances modified by IMIOIOINI
Antares
hehe in the top position i havent discovered that first, but i dont think that would change so many things as it changed in 815, because it is at a 4th expo that come to play later
SynDrome
hey, very nice. looks good, simple and balanced. nice job.
IMIOIOINI
SynDrome @ Thank You
NastyMarine
yes i agree with syndrome.
note:
Im pretty sure scvs cant walk up the ramp at 12 o clock
spinesheath
Those small ramps definately are walkable for SCVs (check SCMD2 or ingame)
Nightmarjoo
I like the map, it looks nice and is simple and balanced as syndrome said. No complaints beyond the small ramps, it would be very hard to send troops to help that base if it was dropped on because of the small ramps.
@ Antares first post, there is room to flank, just not everywhere, the map has a balance of more open areas and tighter areas, which is good.
Nightmarjoo
I uploaded two reps from this map; they're not by any means great, the second one is kinda funny and shows how the expos with small ramps can be easily turtled.
Antares
well lets say no 'flank', but 'attack from so different directions' - but maybe only i fear from that, i like to see my army surround the opponent :)
IMIOIOINI
Map test two reps thank you, but two reps it is damaged.
Antares
i guess the 1.14p means that this rep should be played with PP
Nightmarjoo
I always use pp and rep with text, the reps should be fine if u use the most recent update of pp, a friend of mine had to uninstall the old pp to get the newest one to work.
but first of all, reveal your name
korea StarCraft Brood War Map Site Mapdori Mapper
And StarCraft Brood War Asia Clan Naru Player
Channel : Op Naru- , ID : S]tay[Naru]
modified by IMIOIOINI
perhaps the only negative is that you cant flank even if the width of the paths is suitable..
if terran closes the passage you must take a long route to get him from his back, but i dont know how it works in gameplay, perhaps my ever-citicizing behavior makes me to craft these theories, which are of course based on the worst scenario :)
modified by Antares
modified by IMIOIOINI
note:
Im pretty sure scvs cant walk up the ramp at 12 o clock
@ Antares first post, there is room to flank, just not everywhere, the map has a balance of more open areas and tighter areas, which is good.
@ Antares ^_^ indeed