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(4)Fantasy Rider
Map ID: #1575
Author: Mapghost
Map Size: 128*128
Tileset: Space
Last Updated: 2006, 08, 28 15:03
Comments (9)
NastyMarine
very nicely constructed
not major problems i can see atm
gw
Nightmarjoo
reminds me of mercury, and I loved that map.
looks like red has the biggest main and purple the smallest. I could be wrong didn't measure or anything.
You could make the solar things prettier like rush hour III style
I like the map no complaints
Mapghost
ps.
The resources was changed.
First Mineral And Gas (7M 1G)
Mineral 900, Gas 3000
Center Mineral (7M)
Mineral 2100
Changed at(?) 70%.
I'm just Korean student, so I poor at english. sorry;
NastyMarine
correct the gas issue at the main bases.
make sure that the gas is always directly above or to the left of the start locations
Nightmarjoo
lol I missed that ><
LGI
The map looks great, but two things:
1) I would let full 5000 gas at your main.
2) You might think of a better way to put the min only's in the center. Somehow units still can fuck their path finding a little and they will be slowed.
spinesheath
I think the walls in the mainbases should be more symmetrical, imo the map looks better then, and you could also correct the sizes easily.
Antares
great-great-great! awesome style
just one point:
- LGI is right with the uncomfortable central expos, those will rarely get to play, because it could be hard to defend and blocks the opened area, so people wouldnt take it if they can set expansion elsewhere
and to LGI i believe he pointed out that he lowered the 1st natural's resource amounts
not major problems i can see atm
gw
looks like red has the biggest main and purple the smallest. I could be wrong didn't measure or anything.
You could make the solar things prettier like rush hour III style
I like the map no complaints
The resources was changed.
First Mineral And Gas (7M 1G)
Mineral 900, Gas 3000
Center Mineral (7M)
Mineral 2100
Changed at(?) 70%.
I'm just Korean student, so I poor at english. sorry;
make sure that the gas is always directly above or to the left of the start locations
1) I would let full 5000 gas at your main.
2) You might think of a better way to put the min only's in the center. Somehow units still can fuck their path finding a little and they will be slowed.
just one point:
- LGI is right with the uncomfortable central expos, those will rarely get to play, because it could be hard to defend and blocks the opened area, so people wouldnt take it if they can set expansion elsewhere
and to LGI i believe he pointed out that he lowered the 1st natural's resource amounts