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(4)Montu
Map ID: #1626
Author: TKTKVROOM
Map Size: 128*128
Tileset: Twilight
Last Updated: 2006, 12, 12 04:41
Comments (33)
tktkvroom
My latest creation
VomiT
gas issue
Antares
nice!
main mineral placement is bad imo, you need to build many buildings to the back, so it is barely small in my eyes
Cosmi
Gas issue + ugly nats' mineral lines + little mains (they are just little, with minerals or not). Other than that - very good. I don't know however if it's balanced.
NastyMarine
standard but executed well.
Suggestions/comments:
minerals/mineral lines, should always be at least one tile away from the edge of the map b/c (A) it doesnt look good (B) units should be able to harass from behind them.
mains are too small (especially the bottom bases).
other than that, good job.
spinesheath
I suspect the bottom naturals to be a lot nicer for z in zvt than the top ones.
Nightmarjoo
yeah, stupid default ramps facing the wrong direction ;D
This definitely looks good, much better than all of your maps that came in that big flood ^^, but I think it pretty much looks the same as most twilight maps do. Idk, I'm just not a big fan of twilight, it doesn't fit my decoration style. I'm not on my comp since I have no connection right now so I can't check, but the distances from main to nat look much farther in the south.
I don't care for having minerals on the bottom of the sl, hard to grab workers and newly made ones get pushed around and gay stuff like that, but don't worry about that if you don't want to, it's not a huge problem.
as they said gas issue, I'm surprised at that, you should know better. You don't have to have it fixed at the nats because the better placement is better than fixing the gas issue, but do something for the mains. Looks like you could make them all left or right =/
The picture atleast looks pretty, well decorated imo.
what's with the ugly generic looking nats with horrible wandering. Read The Andtrax Edge for more info on wandering. I'll make another comment later, have to go.
tktkvroom
Luna has gas problem pros dont complain about it do they? =)
NastyMarine
we generally want to make a leap foward away from the gas issue, not a step back where the imbas are evident :P
pros are paid not to complain about them lol
5pool
well, it looks a lot better then your previous maps :)
but i suggest you replace the gas in the mains (as everyone is saying) and i would also try to round off the cliff-bit behind the exp's min line.
keep up the good work
spinesheath
many pro maps are caring about the gas issue by now, so you could guess that it's a good thing to balance this.
Nightmarjoo
"Luna has gas problem pros dont complain about it do they? =)"
ima assume you're joking cuz you know better than to say that. grr!!
and if you're not, that's a terrible reason to not make your map better; such an easy fix to.
tktkvroom
Since I really like this map & other ppl that I play with on it I fixed the following problems:
-nats better looking
-mineral onlies not on edge of map
-fixed gas problem in mains
-fixed gas problem @ 12 & 6
-made minerals in mains farther away from edge
Am I missing anything?
spinesheath
Those gaps behind the naturals minerals don't look equal to me on all positions. Especially @7.
Nightmarjoo
wtf purp nat has tank cliff others don't
wtf is with the gaps behind the nats? Especially purp like spine said. You fucking hate purp ><
E and W cliffs look like crap and don't serve any purpose, they'd look better as a grid-like basillica.
nats have ugly formation still.
Nice to see you updated one of your maps though :D
tktkvroom
Fixed nats, gave them some more doodads & made alot less room behind minerals. Also each nat has a cliff that can only hold 1 seiged tank.
Please tell me what else i can do to make this map better cuz I really like it =) thanks
spinesheath
only one tank is not good - how are you going to kill such a tank? You should be able to counterdrop there - a protoss has no mutas.
lnept
thats like making dropspots on purpose lol :p dropspots especially bad on places that can reach any sort of resources..
Nightmarjoo
ugly nat formations still!!!1
if you want more help with fixing the map, I strongly suggest playing on it. Get some reps and tell us what happened. And upload some of the more telling reps (or all of them so you can 10 and then scout will automatically vote for your map for motw because he thinks reps make maps ^^)
tktkvroom
I uploaded a PvT of a clan war or me & some other guy.
Nighmarjoo I didn't really understand what you said about the map & scouting & voting & motw
Explain please
tktkvroom
Are mains better?
What can I do to make nats sexy for you nightmare?
spinesheath
"nightmare" :]
tktkvroom
huh?
Nightmarjoo
northern mains are larger
the mains are oddly shaped, doesn't look natural at all.
mineral formations at the nats are ugly. Look at them, little variety at all. Most are in a line. >< Same with mains too.
tktkvroom
final version of Montu
Nightmarjoo
k whatever. You haven't worred about anything I've said, but it's your map, and this one is pretty good of yours. It's playable for sure.
Inverted ramps for the mains would correct the positional imbalance of distance and walling and movement. The mineral formations are just 121212 with 1 being on the left and 2 being on the right going vertically the way you have it. That's boring and ugly, but w/e.
tktkvroom
minerals @ main & nat made sexy just for you nightmar ^_^
Nightmarjoo
lol they could be better ;)
how about inverted ramps?
tktkvroom
dang, your demanding. where can I find inverted twighlight ramps??
Nightmarjoo
make them?
spinesheath
(0)Twilight_Ramp shows my results that are not awfully blocky, but they look so different from normal ramps. They are unbuildable, btw, though it might not look like it.
EffectHypnotize
not enough gas? those gas expos at 6 and 12 look mighty hard to get to once captured, way too enclosed. the nats are fine imo. I would add some room to put turrets/cannons at the nats as well or muta harass is deadlier.
Nightmarjoo
tvp is like wtf on this map -.- Too many places p can go around t completely, it's hard to push imo.
main mineral placement is bad imo, you need to build many buildings to the back, so it is barely small in my eyes
Suggestions/comments:
minerals/mineral lines, should always be at least one tile away from the edge of the map b/c (A) it doesnt look good (B) units should be able to harass from behind them.
mains are too small (especially the bottom bases).
other than that, good job.
This definitely looks good, much better than all of your maps that came in that big flood ^^, but I think it pretty much looks the same as most twilight maps do. Idk, I'm just not a big fan of twilight, it doesn't fit my decoration style. I'm not on my comp since I have no connection right now so I can't check, but the distances from main to nat look much farther in the south.
I don't care for having minerals on the bottom of the sl, hard to grab workers and newly made ones get pushed around and gay stuff like that, but don't worry about that if you don't want to, it's not a huge problem.
as they said gas issue, I'm surprised at that, you should know better. You don't have to have it fixed at the nats because the better placement is better than fixing the gas issue, but do something for the mains. Looks like you could make them all left or right =/
The picture atleast looks pretty, well decorated imo.
what's with the ugly generic looking nats with horrible wandering. Read The Andtrax Edge for more info on wandering. I'll make another comment later, have to go.
pros are paid not to complain about them lol
but i suggest you replace the gas in the mains (as everyone is saying) and i would also try to round off the cliff-bit behind the exp's min line.
keep up the good work
ima assume you're joking cuz you know better than to say that. grr!!
and if you're not, that's a terrible reason to not make your map better; such an easy fix to.
-nats better looking
-mineral onlies not on edge of map
-fixed gas problem in mains
-fixed gas problem @ 12 & 6
-made minerals in mains farther away from edge
Am I missing anything?
wtf is with the gaps behind the nats? Especially purp like spine said. You fucking hate purp ><
E and W cliffs look like crap and don't serve any purpose, they'd look better as a grid-like basillica.
nats have ugly formation still.
Nice to see you updated one of your maps though :D
Please tell me what else i can do to make this map better cuz I really like it =) thanks
if you want more help with fixing the map, I strongly suggest playing on it. Get some reps and tell us what happened. And upload some of the more telling reps (or all of them so you can 10 and then scout will automatically vote for your map for motw because he thinks reps make maps ^^)
Nighmarjoo I didn't really understand what you said about the map & scouting & voting & motw
Explain please
What can I do to make nats sexy for you nightmare?
the mains are oddly shaped, doesn't look natural at all.
mineral formations at the nats are ugly. Look at them, little variety at all. Most are in a line. >< Same with mains too.
Inverted ramps for the mains would correct the positional imbalance of distance and walling and movement. The mineral formations are just 121212 with 1 being on the left and 2 being on the right going vertically the way you have it. That's boring and ugly, but w/e.
how about inverted ramps?