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(4)Sairen
Map ID: #1648
Author: Cucdas
Map Size: 128*128
Tileset: Space
Last Updated: 2007, 09, 12 14:58
Comments (9)
Nicolinho-SoI
good
flothefreak
too narrow sidepaths for 2on2
pathing problems on vertical pos.
WAY TOO SHORT distance between horiz. pos.
designwise, it looks very cool. no question about that modified by flothefreak
Nightmarjoo
in z/p vt horiz pos. They will have to go all the way around the map just to attack, because trying to attack up that tiny ramp is suicide.
2gate rush looks easy in this map because of short horiz pos.
I like the map, it is pretty and looks like a decent amount of time was put into it.
spinesheath
horizontal positions are bad for any nonmirror mu.
tvp: bad for p
tvz: bad for z
pvz: bad for z (once the contain is broken, but contain is hard to do on this map anyways)
NastyMarine
wow great execution, but alas, T>all in horizontal games.. remove the platform wall in the rusty pits so that it is flank friendly there. i will post gmcs for more ideas.
Cucdas
Done
Nightmarjoo
:D not what I had in mind.
Now the middle is a bitch to enter because t has more oppourtunity to shoot across the wall before stuff can atk. But this fixes zvp rushes and pvt rushes imo.
Looks good though. See what others think about that wall, I think it's fine.
spinesheath
Well, I don't think that wall made it any easier to attack a terran. A push will take longer now, but still be unbreakable...
NastyMarine
no u hafta close off those drop spots.. now its easier for a slow push... make sure those areas are closed off all the way
pathing problems on vertical pos.
WAY TOO SHORT distance between horiz. pos.
designwise, it looks very cool. no question about that
modified by flothefreak
2gate rush looks easy in this map because of short horiz pos.
I like the map, it is pretty and looks like a decent amount of time was put into it.
tvp: bad for p
tvz: bad for z
pvz: bad for z (once the contain is broken, but contain is hard to do on this map anyways)
Now the middle is a bitch to enter because t has more oppourtunity to shoot across the wall before stuff can atk. But this fixes zvp rushes and pvt rushes imo.
Looks good though. See what others think about that wall, I think it's fine.