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(4)Death Land
Map ID: #1660
Author: TKTKVROOM
Map Size: 128*128
Tileset: Desert
Last Updated: 2006, 09, 20 11:48
Comments (4)
Nightmarjoo
uber generic
southern bases are farther from nats than northern ones
check distances from nat to mineral only
I don't like your tank holes behind the mineral only, they are too random.
Little flanking room until you leave your mineral only, and even then very little.
This is crap. I mean it's playable I guess, but you've made much better...
tktkvroom
I agree
NastyMarine
ur main/nat setup is the same as ur last map.. thats too repetitve for me.. other than that, the map is standard; needs more innovation and gosu designs etc.. a back bone base concept is what this map lacks; the standard layout really gets me unfocused :/. and for the most part, we are out of the basic design era, and getting into more complex ideas in mapping, so follow. :)
u've done better.. just focus on a base concept and design from there.
NastyMarine
btw u gotta do somehting about ur mineral lines.. they cant be straight lines.. they are unappealing and not efficient.. for a basic and efficient mineral structure/placement, take a look at StarParty's formations.
southern bases are farther from nats than northern ones
check distances from nat to mineral only
I don't like your tank holes behind the mineral only, they are too random.
Little flanking room until you leave your mineral only, and even then very little.
This is crap. I mean it's playable I guess, but you've made much better...
u've done better.. just focus on a base concept and design from there.