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(4)A.T.W.A.
Map ID: #1663
Author: nOia
Map Size: 128*128
Tileset: Jungle
Last Updated: 2006, 09, 21 20:31
Comments (15)
5pool
not bad :)
just check to see if the raised jungle island arnt too bid. p or t could cramp it with defences.
Antares
wow, its goood to see another hungarian here as active member :P
you like helping early game macro in your maps (eventide, atwa), i dont see anything striking
perhaps the only thing that there are some dropspots near the minonly's cliff, they could hurt p a bit as he cant do a counterdrop to stop the tanks and goons are vulnerable..
Nightmarjoo
I don't like how everything leads to the center, makes flanking hard to impossible =/
atwa is a good song though :)
t does not need landable-on islands
nOia
I made a hard decision and major changes on the map. I just deleted the ramps and the cliff in the center of the map. Instead of the cliff i just used ruins there.
Old version:
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V
New version: modified by nOia
Potential
Nice update
Control
Yeah
flothefreak
too much money in and close to the base
5pool
it looks really good, but i agree with flo
- take out 3 min block in every base (at the min only line
- and i'd use that space behind the exps in the mid left and mid right
nOia
i modified again the map.
-i reduced the mineral patches in the main (-1 from main and -2 from onlymineral line)
-i made a cliff behind the 3, 9 o'clock expos with two ramps
spinesheath
Now it's interesting :) You should take care about terran, though. All expansions seem tankable, at least to some extent.
Antares
wow a lot better :)
herb
Standart map
spinesheath
Nice, then by now every map is standard that is not decorated with a wall of stasis cells...
And btw, it's "standard" with a "D", like the first letter in "dumb". Why does everyone spell it wrongly...? modified by spinesheath
Antares
or assims on the geysers :)
5pool
o0 very very good now :D
nice to see you actually used my comments lol
im still a bit concerned about the size of the islands, but you'd better ask one of the more pro-players about that.
just check to see if the raised jungle island arnt too bid. p or t could cramp it with defences.
you like helping early game macro in your maps (eventide, atwa), i dont see anything striking
perhaps the only thing that there are some dropspots near the minonly's cliff, they could hurt p a bit as he cant do a counterdrop to stop the tanks and goons are vulnerable..
atwa is a good song though :)
t does not need landable-on islands
Old version:
|
|
|
V
New version:
modified by nOia
- take out 3 min block in every base (at the min only line
- and i'd use that space behind the exps in the mid left and mid right
-i reduced the mineral patches in the main (-1 from main and -2 from onlymineral line)
-i made a cliff behind the 3, 9 o'clock expos with two ramps
And btw, it's "standard" with a "D", like the first letter in "dumb". Why does everyone spell it wrongly...?
modified by spinesheath
nice to see you actually used my comments lol
im still a bit concerned about the size of the islands, but you'd better ask one of the more pro-players about that.