(4)Agora
Map ID: #1683

Author: TKTKVROOM
Map Size: 128*128
Tileset: Jungle
Last Updated: 2006, 09, 28 01:30

Comments (6)
Nightmarjoo
make 9 blocks to help p/t. It's so open, they need help against z.

Main sizes are clearly not equal...

zvt no fun, the three hatch wouldn't adequetly defnend the main and nat as there are two entrances. But later game z has that whole ugly agora to run around unchecked on.

More temple. This map makes me agoraphobic. Way too open. Most of the map is empty ruins.

The northern bases are much closer to their mineral only. I suggest using an inverted ramp.

The agora is ugly because of it's squaryness, add temple and make it less symetrical. The squaryness about the rest of the map is fine, but the agora is ugly.

Overall decoration is lacking.

Map is ok; you've made better.
tktkvroom
can someone teach me how to make inverted ramps?
spinesheath
With copy/paste in SCMD2/SF from the "xyz ramp" maps in the database :p
And of course with the help of the master tile palette (tileset indexed terrain mode in SCMD2)
tktkvroom
um all i have is star forge =/
do you think I could just make one in there?
tktkvroom
I made ruins sexier & I dont see whats wrong with open room.....Luna, ROV, R-point. Open room is muy buen!
Nightmarjoo
don't compare with pro maps. They have imbalances. The idea of mapping here is not to copy their mistakes, but make better maps which don't have racial/positional imbalances.

ruins look nicer.

bare in mind that in luna there is no reason to fight in the middle if you are terran. You don't want to be flanked, so you can fight elsewhere, the expos are all in tighter areas, so they can fight there. But z will use the middle to flank and run around and whatnot.