How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)The Morning After
Map ID: #1710
Author: epidiOn
Map Size: 64*64
Tileset: Space
Last Updated: 2006, 10, 05 04:30
Comments (5)
epidiOn
Made for the COS tournament. Okay so basically, the main mins are 2500 each, 8 min patches and 7000 vesp geyser. The expos are 2000 mins each, 4 patches, one 5000 vesp geyser. And the blocking mins are 16.
NastyMarine
the concept is cool and fresh imo.. any chance of opening up the middle a bit? removing some of those platform areas with mass doodads and replacing it with catwalk? Also im going to gmcs something.
epidiOn
I'm thinking if I put catwalk up there tanks will be too strong and will be able to shoot almost to the Nexus, which would be horrible.
EDIT: Good idea on the GMCS though, I"ll do 'em tomorrow. modified by epidiOn
flothefreak
pathing from top to bottom alright?
cool to see a map of yours again. actually i am working on one as well - not for the COS, but at least i am mapping a bit again^^
epidiOn
Yeah thanks, I'd like to get back into mapping, but I need some inspiration.
I'm going to fix some of this stuff tonight, and I'm going to make there enough room to build a gateway/pylon next to each small min wall for proxy rushing :D.
EDIT: Updated, just made a few minor changes. modified by epidiOn
EDIT: Good idea on the GMCS though, I"ll do 'em tomorrow.
modified by epidiOn
cool to see a map of yours again. actually i am working on one as well - not for the COS, but at least i am mapping a bit again^^
I'm going to fix some of this stuff tonight, and I'm going to make there enough room to build a gateway/pylon next to each small min wall for proxy rushing :D.
EDIT: Updated, just made a few minor changes.
modified by epidiOn