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(4)Charm of Undead
Map ID: #1718
Author: nOia
Map Size: 128*128
Tileset: Twilight
Last Updated: 2006, 10, 06 09:53
Comments (6)
nOia
The original idea was from a Hungarian guy but he finished it as a standard map.
I thought forward and created this !__2v2 map__!
There are two islans and two ground positions. Yes maybe it looks imbalanced, but i tried to counter this.
-the island players can easily take the natural exp
-groud players' main is cliffable
-there are two another expos on the ground, but they are far from the mains and they are onlyminerals. The two gas exp take place behind the onlyminerals.
It beta yet, we'll test it tonight. hf
l[StaR]Blade
ohhh ok, i really wondered when i saw the picture -.-
nOia
any comment? :(
LGI
It's hard to comment a map like this. Looks imba ofcource, but no one can tell. It just needs tests. Anyway you should put it in the Experimental section. A map like this can't be 100% balanced for sure.
Jex
Wow, looks extremely interesting. On one hand you can have semi-island maps or full island maps, etc.
PvZ would be a bit easier if the P is on the non-island while the Z is; you can have the P FE, twice, even, without fear of Zerglings, or anything.
I thought forward and created this !__2v2 map__!
There are two islans and two ground positions. Yes maybe it looks imbalanced, but i tried to counter this.
-the island players can easily take the natural exp
-groud players' main is cliffable
-there are two another expos on the ground, but they are far from the mains and they are onlyminerals. The two gas exp take place behind the onlyminerals.
It beta yet, we'll test it tonight. hf
PvZ would be a bit easier if the P is on the non-island while the Z is; you can have the P FE, twice, even, without fear of Zerglings, or anything.
But, same goes for any race.