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(2)Zerg Canyon
Map ID: #1727
Author: NastyMarine
Map Size: 64*64
Tileset: Jungle
Last Updated: 2006, 10, 15 01:07
Comments (15)
NastyMarine
Nothing special.. made it for COS competition if the deadline isnt over. My only main concern is that it may be too Terran favoring. For the in-main expo there are 3 min blocks (16mins each) that can lead towards the other side/correct side to mine from.
feedback appreciated.
Nightmarjoo
looks nice. I'm not sure if it's too t favouring.
The cliffs are kind of barren.
epidiOn
I think it's one of the better looking COS maps so far.
boongee
really nice. in the top 3 cos maps for me
Antares
reminds me of an old blizzard map, that was a 6-player map actually, but nevermind :D
flothefreak
what about adding a 815-ramp at vthe nats? look GMCS
lnept
again, too many resources for a 64x64.
if you want to keep all those expos, at least reduce the mineral amount
terran > take expo > turtle and get mass goliath drops > :(
NastyMarine
@flo
invert 815 maps arent right. They end up coming out too long (i think).. If any1 knows a good inverted 815 ramp plz show me so i can take a look. I did originally wanted to put them there but like i said they just dont seem right.
Antares
yea and there is a scarab-gap at the margin of the ramp.. thats why everybody suck against me :P
NastyMarine
I was thinking (since the map name is "Zerg Canyon") to put a few zerg units in the valley. Not too many units, but enough to get the zerg feeling. Perhaps maybe a colony or two so that players need to wait to set up defenses in the canyon (which is the area where most action should take place). I think this would help vs. Terran players which would probobly have an easy time tanking areas of the map and setting up turrets.
what do u think?
lnept
go for it grig jr.
NastyMarine
LOL
NastyMarine
ok i added a few Zerg Units through-out the canyon.. there are only 3 "important" units to take note for. There is one ultralisk in the center of the map. Idk if it will hurt anything in game but I felt like suttin big should be there. And I placed a Hunter Killer (Hydralisk Hero) at the gas expos at 11/12 and 5/6 expos so that players need to work for those expos lol. That should make games alittle bit interesting.
NastyMarine
*UPDATE*
- Fixed 'untitled scenario'.
- Changed player 1 and 2 to user selectable.
feedback appreciated.
The cliffs are kind of barren.
if you want to keep all those expos, at least reduce the mineral amount
terran > take expo > turtle and get mass goliath drops > :(
invert 815 maps arent right. They end up coming out too long (i think).. If any1 knows a good inverted 815 ramp plz show me so i can take a look. I did originally wanted to put them there but like i said they just dont seem right.
what do u think?
- Fixed 'untitled scenario'.
- Changed player 1 and 2 to user selectable.
- added obs.