(4)Absolute Zero
Map ID: #1749

Author: LostTampon
Map Size: 128*128
Tileset: Ice
Last Updated: 2006, 11, 04 22:48

Comments (10)
Nightmarjoo
very t map, they can tank everything, and lift a cc to a base w/o drops.
otherwise looks nice.
LostTampon
well, i think in this semi-air map the lifting ccs are not the problem because all expansions (except the starting locations) are accessible by the the inner land.
As you have mentioned, i also have a problem with those "ice-cliffs" next to the naturals and expansions. Should i remove them (or connect them with the inner terrain) or not? On the one side, it is a semi air map and therefore the players should have enough antidrop (shuttles, air,...) means. But on the other side i'm not sure if there are too many cliffs - forcing the players to focus too much on them.
Nightmarjoo
if t can get it's resources much faster with no inherant disability then it is a problem -_-
LostTampon
like on estrella?
LostTampon
New approach, with removed cliffs
spinesheath
yay, now featuring nonexistant cliffs :p
LostTampon
Edit:

- Minor Layout changes
- Altered minerals
EffectHypnotize
i think you people overreact to the "tank" imbalance. its really not even a problem unless you are facing a very gosu terran who knows exactly how to take advantage of it. and tanks do not just rape everything if they are in a good spot...
Antares
its counterable, but VERYVERY annoying that make a map bad in most players' eyes
spinesheath
The REAL problem are cliffs that you can't counterdrop - as they are on several hunters versions -_-