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(2)The Drums of Tan
Map ID: #1767
Author: boongee
Map Size: 128*96
Tileset: Jungle
Last Updated: 2007, 03, 12 21:21
Comments (13)
lnept
well i was wondering what 2 geysirs are doing in each corner, besides that looks pretty good
boongee
I dunno, I just don't see any pure-gas expos.
Nightmarjoo
interesting. Little room to flank though, imo.
lnept
yea PvT will be a problem until you get your mass archons up :p
and zvt i dont see a need to flank. mass guardians/ scourge ftw
king of 8 plr maps
Overly complex middle think 3 bridges or 3 paths is enough, map might need more room to flank in and around middle, the sides of map great and fresh idea.
modified by king of 8 plr maps
spinesheath
This is going to be avoid-and-backstab only :) You will have a hard time to break a push, but you have so many alternative routes around :D
flothefreak
hm that's far under your usual level :/
LGI
I feel a gay path finding here, but i haven't test...
What is the path finding now? It's seems that your units will go trough the second bridge, then from the center wider bridge. If they go trough the second NORMAL SIZE bridge, don't you think that this is going to slow you too much? You know how units are passing trough such bridges, so imo it's gay.
Antares
i dont like the center.. its too complex to be playable, it will most likely be a sticky point.. pushes on any of the passages seems quite unstoppable, the alternative routes are way too long and so
i cannot say much about the 1st choke, it is like a double-entrance that ive never seen before :) but could make some problems imo. how to handle some mass rushes ? (zeal PvT) yeah micro.. but it seems quite hard to me.. but thats just me :)
boongee
yeah, I've been a little concerned with the center, I wasn't really thinking when I made it. There's 2 possible routes. I'll probably end up changing it.
NastyMarine
hmm i've never seen this map before.. this has alot of potential!
Nightmarjoo
lol boongee you here nasty dissing your map? He only says that about really shitty maps ;)
boongee
this map kind of is shitty though. it could be a lot better but I never really bothered
and zvt i dont see a need to flank. mass guardians/ scourge ftw
modified by king of 8 plr maps
What is the path finding now? It's seems that your units will go trough the second bridge, then from the center wider bridge. If they go trough the second NORMAL SIZE bridge, don't you think that this is going to slow you too much? You know how units are passing trough such bridges, so imo it's gay.
i cannot say much about the 1st choke, it is like a double-entrance that ive never seen before :) but could make some problems imo. how to handle some mass rushes ? (zeal PvT) yeah micro.. but it seems quite hard to me.. but thats just me :)