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(2)Among Ancestors
Map ID: #1783
Author: UrzaTron
Map Size: 128*128
Tileset: Jungle
Last Updated: 2006, 10, 26 04:00
Comments (4)
UrzaTron
I wanted to try a method where I first make symmetrical terrain, then decide where to put the players and expos, as opposed to starting from the players' mains. I think this came out rather well. Comments and help are greatly appreciated.
UrzaTron
Added doodads... I knew I was forgetting something...
spinesheath
The largest part of this map is completely unavailable and useless for gameplay. Especially the top right and left.
Creating a terrain and putting bases/expoes then is a bad way to make maps. To place starting locations and build a map around is no good either, actually.
A good map should be planned around a concept, ideally you are able to draw it out on paper before you start mapping.
This map imo is, sry to be so direct - nothing.
king of 8 plr maps
It did this technique, it works i made some maps this way in fact the more players your working with this is perfect way to make a map most of the time.
Creating a terrain and putting bases/expoes then is a bad way to make maps. To place starting locations and build a map around is no good either, actually.
A good map should be planned around a concept, ideally you are able to draw it out on paper before you start mapping.
This map imo is, sry to be so direct - nothing.
modified by king of 8 plr maps