(2)Luminous Flux
Map ID: #1822

Author: TKTKVROOM
Map Size: 128*128
Tileset: Space
Last Updated: 2006, 11, 20 02:41

Comments (10)
tktkvroom
Newest map
Nightmarjoo
the corner expos SE/SW are useless, not to mention undefendable. Otherwise it looks ok.
tktkvroom
cool
thanks
LGI
Well you are doing great on design. But you should work more on "Make-the-players-use-the-things-in-your-map" I hope you get my point ;)
Antares
i think the critical area the center here, where the paths meet from the mainbases, and that area is a little tight.

i like how the map low on epansions.
tktkvroom
I found those bridges & hi to are center north to be really helpful flanking spots. dont know how this map lacks expos but whatever
Antares
well i said i like the low economy expansion placement
tktkvroom
oh I thought you ment low amount of expansions, yeah I like dem to
spinesheath
The exp @ 12 and the way the high ground there is leading to the middle reminds me of (2)Conquest (I think, I guess it as one of your maps, TVT, and I pimped it ;) )

Push those ramps in the middle a little to the top to open it up some more; and maybe do something to the 2 small bridges in the middle, maybe move them a little to the left/right (together with the small bridges leading to the 3/9 expansions)

Also fix the ramp at 6, just continue the extended terrain until the two ramp-partsmeet, it should work.
tktkvroom
lets dance honkey
Q('.'Q)