(2)Rapture of Zang
Map ID: #1887

Author: TKTKVROOM
Map Size: 128*128
Tileset: Badlands
Last Updated: 2006, 12, 18 04:30

Comments (11)
lnept
makes me think this is what sin pioneer would like had it been made 3 years ago
tktkvroom
thanks for the tip, though I dont know how I can use it to make my map better
NastyMarine
great bm comment lnept, as always, on point with at least one.

suggestions:

theres too many choke points around the map. Open up some of the areas, and even think about putting patches of rocky ground here and there for a more flashy look. It may be good to put in some trees here and there around those patches.

I dont like your expo placement.. though im sure its fine, it doesnt look appealling imo. Maybe try rearranging them a bit?
GRC-DeathLink
The middle area is too narrow imo. That will be the main point of conflict between both players so I would open that up a bit. And generally remove some walls around the map, especially top left and bottom right.

Also theres not enough gas, 6 min onlies and only 2 gas expos won't work. ZvT will be too hard to play. Add more gas.
tktkvroom
rocky ground added, gas expo added, some walls removed & shortend
Nightmarjoo
everything is like floating in the middle of no where.
tktkvroom
like your sperm?
spinesheath
Don't get bm, TVT, nightmarjoo is right. This map totally lacks continuity.
Everything is just put somewhere. Especially all the non-asphalt stuff is placed really nubishly.
Your mineral lines are bad as usual, and your symmetry is off on several places.

Honestly: You didn't plan out this map at all before you started on it, did you?
tktkvroom
Don't worry be & Joel are cool & yeah this map was made in about 45 minutes cuz I was bored
NastyMarine
well what u got here can be salvaged.. its really quite cool. With modifications, you really could make something good with what you got. Though the expo layout needs to be placed better.
EffectHypnotize
too much randomly placed shit imo. open areas with no significance and such. maybe add water on the corners or something to tighten it up. most 2 player maps do not take the whole 128x128 btw.