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(2)Luminaire
Map ID: #1900
Author: boongee
Map Size: 128*96
Tileset: Jungle
Last Updated: 2006, 12, 30 00:10
Comments (8)
Fry
The distance between the mains are too short+the large chokes;the rush peril is pretty big.
The min. position on 4 & 8 is crappy like the 2 entrances to the mains.Evry expo is very hard to defend...
I would say:the entire concept is verdant...
EffectHypnotize
too many expos for such a small map as well.
NastyMarine
very cool.. interesting.. i wanna see some games on this.
it would be best if you removed those min onlies near the middle.. that expo kinda crowds the map.
LGI
Defently you have better maps... And more intresting...
Antares
luminaire was a month that was used in a french calendar of the big rebellion under the years of the directorium (1795-1799). am i right or wrong?
ohh should i speak about the map? well, so original to theorycraft some worthy things. maybe one point: lone gas nodes often helps zerg vs protoss opponent
cool to see some fresh map from you :) modified by Antares
boongee
I think Luminaire has something to do with lights or chandeleirs or something. I just got the name 'cause I was playing Chrono Trigger, though >_>
spinesheath
Crono Trigger is a decent game, good choice :) Not the best, but one of the better games.
lnept
id scrap the lone gas and make the expo 6 minerals. thats about it
The min. position on 4 & 8 is crappy like the 2 entrances to the mains.Evry expo is very hard to defend...
I would say:the entire concept is verdant...
it would be best if you removed those min onlies near the middle.. that expo kinda crowds the map.
ohh should i speak about the map? well, so original to theorycraft some worthy things. maybe one point: lone gas nodes often helps zerg vs protoss opponent
cool to see some fresh map from you :)
modified by Antares