How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)ShadowWord
Map ID: #1953
Author: LostTampon
Map Size: 128*128
Tileset: Twilight
Last Updated: 2007, 01, 23 03:42
Comments (14)
LostTampon
next map, next try :P
oh well, this map is not recommended for 2on2 games, 130 of 250 sprites =/
the entrances to expos allow only small units to pass
NastyMarine
good layout and concept. i actually rather play this over Avatar. This map seems more solid in my opinion. good work
Nightmarjoo
lol I'll try it, but LGI will flame you for high sprite count
flothefreak
neither horizontal (terran) games nor general games on cross/vertical pos. seem really interesting...
LostTampon
hm yeah i have some problems with the middle (only few possibilities to design it)
spinesheath
Standard with some DWebs and swarms. I don't find it specially appealing, I like Avatar better, the DWebs felt more incorporated into the concept of the map on Avatar.
lnept
yea the sprites on this one look like just decoration.
LGI
Spinesheath and Inept already say it... You can reduse the nomber of sprites. As we are speaking of sprites, how many sprites did you have on your map Nightmarjoo 200/250?
Nightmarjoo
29 oO
LGI
Yeah, sure...
Nightmarjoo
oh sorry I was wrong, I counted this time, before I had just written somethign I had remembered from the map.
91
Nightmarjoo
Avatar has 50
Nightmarjoo
also Arkanoid likely has double that of my map, it is not only played, it's a pro map
boongee
I think this map would be better with a good nat for Z
oh well, this map is not recommended for 2on2 games, 130 of 250 sprites =/
the entrances to expos allow only small units to pass
91