(2)Bennenbroek
Map ID: #1980

Author: TkTkVrooM
Map Size: 128*96
Tileset: Desert
Last Updated: 2010, 09, 28 12:53

Comments (24)
DG)SpoilR
Actually the size is 128*96.And the mains are def. to huge..
NastyMarine
whoa, this is one of the best maps u've made thus far. Though i dont like how long/wide the mains are.. kinda awkward. but A+ man good work

SUGGESTION:

YOU GOTTA CREATE BETTER MIN LINE SHAPES. They are so awkward. Just very unappealling.

Also, I think some of your expos should have less minerals. Just way too much for a 1v1 map.
tktkvroom
thanks :D
Antares
wow, your maps are getting better and better. this one is also nice, but there are two things that make me worry:

- vulnerable main mineral line plus the route there is way too long to defend
- kinda gay middle, though it is very big, but feels like tight, little straightforward feeling despite the fact of there are more routes.
spinesheath
Nice execution, but I would definately go for drop and take the expansion behind my main instead of my natural...

Oh and you might want to improve your extended terrain. Check out the bottom right corner in SCMD2 unit mode.
modified by spinesheath
epidiOn
How many mins do the backdoor patches have? I really like that concept. It's still close to the ramp, which is cool.

How about removing two diagonal bridges in the middle to give it a bit more variety? Like bottom left bridge and top right bridge.

You do have a ton of minerals on the map, true.

I really like the bottom right and top left corner expos. They look great.

The mineral lines in the middle look really really strange. You could alter this somehow.

Also, I think you should go for an R-Point style vespene idea on this map. Put a geyser at every expansion, but make all of them 2500 or 2000 except the main/nat.
maximumdan
change it so the main minerals can't be hit from outside the base and you will have a great map. gj
lnept
scrap the mineral only
Nightmarjoo
PLEASE REDO MINERAL FORMATIONS EVERYWHERE

How about you divide the main in half, give it a choke miday through and make a mineral only, a lot like the way LGI did in Entheogenic. Otherwise tvz is impossible, no way to defend everything from mutas =/

The mineral onlys near the weird hills ought to go, I think that's what lnept was talking about.

Please thin the crags near the middle mineral onlys, it's almost as bad as Nazca mineral onlys with its rocks -_-
spinesheath
Added a red "X" where the extended terrain issue is.
tktkvroom
updated:
moved sl closer to middle of mains
added clutter in mains where mineral only & gas expo is
added mineral in top left & bottom right expo worth 8 so T can't fly cc to it
removed the mineral onlys requested
& the mineral block above nat is worth 24
Nightmarjoo
I like my suggestion better than placing sls in the middle of nowhere, it's just awkward this way =/
tktkvroom
I dont fully understand what your idea is. I might give it a try if I can understand it XD
spinesheath
Would you please fix that terrain issue? Oo
tktkvroom
sure
tktkvroom
terrain issue fixed <3
tktkvroom
new main idea
lnept
.....a mineral only island...yea just what zerg needs
tktkvroom
since when can zerg lift a hatchery & land on minerals?
Nightmarjoo
tk I think it's better people don't see that comment, I think they'll have a higher opinion of you without seeing that. Bare in mind lnept is using something called sarcasm -.-
tktkvroom
w/e
Nightmarjoo
I don't really like the mineral only islands =/
LasTCursE
RANDOM COOL MAP BUMP!

:
Kinosjourney
I go through the "Random Map" thingy alot and i have stumbled across this one before.

Only issues are that it has bad mineral lines and it's a bit tight but still really cool.