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(4)Shinsou
Map ID: #2010
Author: Salazar Slytherin
Map Size: 128*128
Tileset: Space
Last Updated: 2007, 03, 12 02:28
Comments (12)
RaDiX
Nice concept, but tanks > all....
lnept
what exactly is that blue thing in the middle?
if its indestructible...meh..
but if its destructible this map could be really interesting.
island map, with the ever feeling that you might be rushed in my ground, kinda like arkanoid
LostTampon
those are illusions of critters
Antares
i think that building IS indestructible, khyadarin crystal formation or what. but if i am wrong then blocking that passage is still never difficult.
although i dont really like the maps where you havent got to fight for expos. all of them is easily secured then its a straight fight without these challenges.
bogmonster
unique and good looking enough for me to like it.
assuming nothing can slip through the middle and it is destructable, i'd open up the main entrances a little.
an explanation would be good on this map for useful comments.
NastyMarine
def cool design but u cant play this map :/
tktkvroom
yes not playable, & I'm guessing you tryed to fit the nat with the mineral ony to make 1 super expo, it takes up to much room & is in the open, & yeah this map can't be playable :/
Nightmarjoo
I think it's a great design, only testing will show if it's balanced or not. The thing in the middle is a bunch of hallucinated critters, he always has those in his maps. They will disapear before anyone gets to the middle, don't worry.
The map will probably play like an island map, with the choice of ground. The fact that it will play island and that there are no "neutral" expos will lead to interesting and new gameplay. lnept is right.
Saying tanks>all is very naive, tanks can't shoot up.
Nasty and tk don't be noobs -.-
PsychoTEMPlar
Not one of his better maps IMHO.
spinesheath
sprites... TT tons of doodads with sprites...
Lancet
But this map has narrow passages that do not allow flanking,right? So T > P, right? Watch the first replay, toss shrewdly walls in and is producing carriers by 10 min while mining from 2 sites. Goliaths have to be transported to the site of action to battle the carriers because of the long trek down the center and toss gains the upper hand. It is indeed an island map, amazing, isn't it? modified by Lancet
Nightmarjoo
yeah that's part of what I was saying Lancet. No way it's inherantly t>p map, or no way to tell if it is from the pic alone -_-
if its indestructible...meh..
but if its destructible this map could be really interesting.
island map, with the ever feeling that you might be rushed in my ground, kinda like arkanoid
although i dont really like the maps where you havent got to fight for expos. all of them is easily secured then its a straight fight without these challenges.
assuming nothing can slip through the middle and it is destructable, i'd open up the main entrances a little.
an explanation would be good on this map for useful comments.
The map will probably play like an island map, with the choice of ground. The fact that it will play island and that there are no "neutral" expos will lead to interesting and new gameplay. lnept is right.
Saying tanks>all is very naive, tanks can't shoot up.
Nasty and tk don't be noobs -.-
modified by Lancet