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(2)Twist
Map ID: #203
Author: mad_Rhetoric
Map Size: 128*128
Tileset: Jungle
Last Updated: 2005, 07, 21 14:58
Comments (7)
mad_Rhetoric
Changed some things up, by suggestion of some reviewers.
SoulFusion
Your commentthe style this map is structered, reminds me a bit to enter the dragon....
its 4 o clock atm and im a tired so only a short comment what ive seen:
i think both, zerg and toss will ahave problem if they go fe, cause of the placement of the natural and the 2 ways to reach it.
panschk
I disagree. Distance is a very important factor when going FE, the distances on this map are long from one starting point to another. The 11 and 5 min only expansions should both have the same distance from the respective main, I'd prefer changing to bottom one. Gameplay wise it has absolutely nothing to do with enter the dragon, the only thing that might be similar is the path in the middle that reminds of a dragon.
btw should I delete the old version? (next time just use the "edit" function if you have an update)
Starparty
I think that the are where the 2nat is should continue and be connected with the center, thus creating like a big 'S' in the design. That would open up -alot-
STIMEY D OKGM FISH
pretty shape but consider making it more solid green overall. (+)
the nats look okay for zvp, and the distance is long so it's probably a fair expo vs expo situation. such a long distance and flanking means tvp looks okay so far too. good map (+) (+)
its 4 o clock atm and im a tired so only a short comment what ive seen:
i think both, zerg and toss will ahave problem if they go fe, cause of the placement of the natural and the 2 ways to reach it.
btw should I delete the old version? (next time just use the "edit" function if you have an update)
the nats look okay for zvp, and the distance is long so it's probably a fair expo vs expo situation. such a long distance and flanking means tvp looks okay so far too. good map (+) (+)
3+ 0-
:)