(2)Revived Conflict
Map ID: #2237

Author: TitanWing/Moebius
Map Size: 128*96
Tileset: Jungle
Last Updated: 2008, 12, 06 22:01

Comments (10)
Moebius
The site won't accept my *.jpg so if a staff member would be so kind to add one, that would be great!

As for the map, not too unique, but still fun to play on, the cliff in the middle is a definate advantage to Terran, but Zerg and Protoss have numerous flanking opportunities. Replays would be great also.
Nightmarjoo
pic made

gas issue

imo the nats are too vulnerable to harass, and might be hard to defend in early stages of the game for certain mus. And the temple block near the ramp is different for each nat, it should be the same.
idk seems kinda tight, not really any large open areas at all. Of course testing could prove me wrong.
Excalibur
I like this. A little tight, a little too easy to harass, but all in all i like the look and layout of this map.

Nice job.
Moebius
Anything else?
Moebius
Oh come on...other maps get plenty of feedback, yet I get hardly any... :(

I want to improve this as much as possible to make it worthy of my clan's ladder...
flothefreak
gas issue in mains; make naturals equally defendable; make nats untankable from behind (ZvT, tanks); open it up for room to flank; play the map to see balance/gameflow/gameplay problems.
NastyMarine
hmmmmmmmmmmmmmmmmm
neobowman
....
JungleTerrain
that middle tvz ZErg massacre :P

Whats teh temple ramps for???
Nightmarjoo
Do I sense a Nasty-pimp coming? This map could be pretty nice I think if remade properly.