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(4)Amerius
Map ID: #2284
Author: RaDiX
Map Size: 128*128
Tileset: Desert
Last Updated: 2007, 06, 14 15:37
Comments (11)
RaDiX
Amerius. Macro-oriented map(?)
This is kinda experimental map of mine. It has the same mineral concept in main, as has the pro-map Loki. My gas's in main have 2,500/each.
This map is an air map with the feeling, you might get attacked by ground. That's why I like neutral buildings. Those temples have 5000HP, so they aren't so easy to destroy. The natural has a funny thing in it, if you want to have gas, you'll need to jump a worker over the minerals ^^. (Not that hard, heh...)
Imo this map isn't quite bad, it features some new things, but it still should be playable.
As in all of the experimental maps, the balance isn't sure; I got no idea how races will survive in this map :), that's where I hope you could help me out... modified by RaDiX
Excalibur
Wow.
Looks nice, concept seems awesome. No idea how it will play, but GL man.
Crackling
when closed position terran can tank up his side and z/p wont be able to move at half of his base and wont move out -.-
ProTosS4EveR
Is the middle a wide ramp? It looks like unbuildable.
Testbug
RaidX you sayd loki?
and what's that wall in the natural?
don't think it's really necesary.
and even probes/drones can pass that mineral fields and have a nice protected gass.
corners look tight.
i don't get it, you have xel naga temples in the front, so you prefer to go 12 and 6 and you have an other xel naga temple! then i'll keep going by the wide ramp bevause maybe i can get an other double gayser.
pOOwarriOr-
The pro map you're thinking of is Desperado (Loki has the option between backdoor/frontdoor expo, both with geysers)
What can pass the terrain wall at the bottom? I guess it looks like units up to DT can fit and Vulture and up can't.
Nightmarjoo
I don't like the expos, they are all awkard.
flothefreak
all your maps are half-baked so far. you are improving, but you should finally sit down on your butt and make one truly awesome map. check out galamala...
This is kinda experimental map of mine. It has the same mineral concept in main, as has the pro-map Loki. My gas's in main have 2,500/each.
This map is an air map with the feeling, you might get attacked by ground. That's why I like neutral buildings. Those temples have 5000HP, so they aren't so easy to destroy. The natural has a funny thing in it, if you want to have gas, you'll need to jump a worker over the minerals ^^. (Not that hard, heh...)
Imo this map isn't quite bad, it features some new things, but it still should be playable.
As in all of the experimental maps, the balance isn't sure; I got no idea how races will survive in this map :), that's where I hope you could help me out...
modified by RaDiX
Looks nice, concept seems awesome. No idea how it will play, but GL man.
and what's that wall in the natural?
don't think it's really necesary.
and even probes/drones can pass that mineral fields and have a nice protected gass.
corners look tight.
i don't get it, you have xel naga temples in the front, so you prefer to go 12 and 6 and you have an other xel naga temple! then i'll keep going by the wide ramp bevause maybe i can get an other double gayser.
What can pass the terrain wall at the bottom? I guess it looks like units up to DT can fit and Vulture and up can't.