(2)Tranquility
Map ID: #2394

Author: TitanWing
Map Size: 128*128
Tileset: Jungle
Last Updated: 2007, 08, 08 17:16

Comments (11)
Moebius
-Mineral blocks on the islands are 16 each
-Gas at top and bottom center expos are 6000
RaDiX
starting locations missing, so can't comment
LML
I think, the startlocations are on 1 and 7.
The ramp is too big, you cant block a zergling rush on it, with 2zealots, or a supply/rax block+some marines.
Also u should remove the temple wall, above and under the middle, since now its too narrow, and its too imbalanced for PvT.
LML
oh, and what I forgot to mention. suxx, if P wants to play FE. When P = fe, he needs to make a good block, but because of the temple ground, its impossible. put some grass or dirt on the most narrows, position there.
flothefreak
expansion placement could be better :(
gas issue
basic map, maybe slightly too tight
Moebius
Starts are in the low sinkholes att 1 and 7 as LML said.

I'll put a partial mineral block on the ramp and remove some of the ruins around the natural. I'll open up the top and bottom expos.

About the xpo placement, flo, any tips on how to improve it?
Moebius
v1.2 updated

V1.2
-More doodads and deco added
-Mineral block on islands reduced to a single block of value 8
-Obs player start locations added
-2 mineral only expos added
Moebius
I feel so ignored here... :'(
Moebius
Should the mineral blocks on the ramps be at the base or the top? I have them on the top...
flothefreak
at top imo
ptar
still gas issue.
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10
Ohterwise, normal map any nothing realy to improve. I think thats why nobody is commenting.