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A brief guide to CREEP SPAWNERS (by Freakling)
(2)Precinct
Map ID: #2407
Author: LML (aka EM-LML)
Map Size: 128*128
Tileset: Twilight
Last Updated: 2007, 08, 17 13:38
Comments (12)
boongee
There's two naturals off of one small choke; it's a turtlefest.
And that's not to mention that the map is rather plain.
Crackling
this map is amazing... bad
LML
telling me, what I could do better, would help me more, I think-_-;;
Moebius
Since Crackling was useless as always:
Naturals are bad. Imagine pathfinding with an expo there?
The middle area is T imba. No room for P or Z to flank or outmaneuver.
LML
hm, its kinda big already....
and those naturals were made to block the normal units with the workers.
AntiSleep
Find a better way to use the space in top middle, be it additional flanking room for main path, or island expos.
LML
k, I will try to get a nice idea for it:)
LML
middle is now alot bigger, the starting ramp is bigger, aswell (u still have to pass eco!!!), and in top middle is an island-expo now.
Deathman101
reminds me so much of myself...spamming maps till I got bored of SC and have moved onto WoW privateserver stuff.
For all who are wondering I have stopped playing SC for now!!!
LML
I dont spam them, I just make a map, from time to time...
and I dont think I will get bored of sc, too fast, since I am a melee gamer, not a mapper anymore (was funmapper, not melee mapper!).
And that's not to mention that the map is rather plain.
Naturals are bad. Imagine pathfinding with an expo there?
The middle area is T imba. No room for P or Z to flank or outmaneuver.
and those naturals were made to block the normal units with the workers.
For all who are wondering I have stopped playing SC for now!!!
and I dont think I will get bored of sc, too fast, since I am a melee gamer, not a mapper anymore (was funmapper, not melee mapper!).
modified by LML