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(2)Baekmagoji1.1
Map ID: #2491
Author: [Ragnarok]Valkyrie
Map Size: 128*96
Tileset: Jungle
Last Updated: 2007, 09, 22 14:19
Comments (14)
ptar
Don't like this map, not the standart of [Ragnarok]Valkyrie. Maybe he wanted to try some new things. Some pos. imbanesses i think. Like the ramp at 4 and the ramp at 10.
RaDiX
16 minerals at main, 2 gas at main. Roflol
flothefreak
and workers get confused when trying to mine, i bet.
plus stupid pos imba...
Testbug
what's wrong with it? i like it.
where is the racial imbalance?
LML
the middle looks rly simple. and with that many starting minerals, its maybe imba, P is too strong in early game?
also there arent rvr holes.
and the middle has no design o.O
LML
oh, also the creep shit suxx. Z can do early contain with sunkens xP
Testbug
the middle is simple???
try to make a symetrical horse like this! the tail with the river, the legs with the face, etc.
the horse doesn't create any positional imbalance.
the multy at 7, the minonly at 6 the thing at 3 and the high ground expo at corners, this map is very professional
spinesheath
lol @ "no positional imbalance"
LML
ok, well, haven't noticed the horse b4 xP
but I mean that it's all with the same colour ;OO
but for the horse..
ProTosS4EveR
Oh, a horse... but why a high raised jungle wall? =o
spinesheath
Because horses have green lines on their back, didn't you know?
panschk[FP]
All those korean "them maps" make me think of this map: Unknown Beaty
l[StaR]Blade
map looks horrible, havent notice the horse x) modified by l[StaR]Blade
SpoR
This map looks like zerg heaven. Probably not imbalanced but zerg gets the most out of the map, I think thats what the map makers had in mind for the map.
Not sure about the dual gas mass mineral mains might be too good for toss, but this allows for something zerg usually never gets: Single base tech builds!
Also it allows for somthing else zerg never gets Cheese,proxy, and hidden tech! (Imo more maps should have random creeps around for zerg to hide tech.)
Also to be noted the areas around the main and nat and most major walkways are perfect for overlords to sit and spy ^^
plus stupid pos imba...
where is the racial imbalance?
also there arent rvr holes.
and the middle has no design o.O
try to make a symetrical horse like this! the tail with the river, the legs with the face, etc.
the horse doesn't create any positional imbalance.
the multy at 7, the minonly at 6 the thing at 3 and the high ground expo at corners, this map is very professional
but I mean that it's all with the same colour ;OO
but for the horse..
Unknown Beaty
modified by l[StaR]Blade
Not sure about the dual gas mass mineral mains might be too good for toss, but this allows for something zerg usually never gets: Single base tech builds!
Also it allows for somthing else zerg never gets Cheese,proxy, and hidden tech! (Imo more maps should have random creeps around for zerg to hide tech.)
Also to be noted the areas around the main and nat and most major walkways are perfect for overlords to sit and spy ^^
Now PvT on the other hand is another story.
Overall I like it so far.
modified by SpoR