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(2)Endymion(o).
Map ID: #2543
Author: Kaw
Map Size: 128*128
Tileset: Jungle
Last Updated: 2007, 10, 01 19:09
Comments (2)
kaw
Well this is my first submission here. It really should be opened in scmdraft or some viewer that won't automatically reject illegally placed doodads. All mirroring has been redone to have a cooler deco. I bring you Endymion. modified by kaw
PsychoTemplar
Interesting map. To be honest I really don't know much about balance in these styles of maps, but I'll share my first reactions anyway, just take them with a grain of salt.
Right now it looks difficult for Zerg to defend their main entrance with Sunkens from their natural.
The excessive amount of doodads along with many paths make it look like it will be difficult to move large armies around, and even harder to flank. This would be especially hard on Protoss in PvT because of how retarded Dragoons can get on Doodads.
PS: Reupload without a "." on the end of the filename. I believe it will screw up the scripting for the database (your map might not show up in some instances). modified by PsychoTemplar
modified by kaw
Right now it looks difficult for Zerg to defend their main entrance with Sunkens from their natural.
The excessive amount of doodads along with many paths make it look like it will be difficult to move large armies around, and even harder to flank. This would be especially hard on Protoss in PvT because of how retarded Dragoons can get on Doodads.
PS: Reupload without a "." on the end of the filename. I believe it will screw up the scripting for the database (your map might not show up in some instances).
modified by PsychoTemplar