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(4) Black River 1.4
Map ID: #2605
Author: CIGC)Darkstar
Map Size: 128*128
Tileset: Desert
Last Updated: 2007, 10, 31 00:57
Comments (8)
LaO-Artanis
no.
ProTosS4EveR
never.
ptar
at no time
Moebius
...what?
Nightmarjoo
not even once.
Moebius
I sincerely apologize on behalf of BWMN that we are completely useless if you want good feedback.
Not really. :P
Protogod
Make the walls non-tankable by thinning them out, or making them thick with holes.
Make the center less t-biased by making it less narrow/cluttered
Close up that natural a little bit, and remove the indoor 2nd natural. It's too easy for T to turtle up and mass (kinda like how on Longinus T just needs to take his naturals +1 cliff expo)
Overall, make ht emap less systematic. Fewer paths, more open areas, etc. And make the expos more risky. If they can take their expos without putting themselves in harms way, its no fun.
Lancet
Yeah I agree with Protogod, this is a terran-friendly map.
Not really. :P
Make the center less t-biased by making it less narrow/cluttered
Close up that natural a little bit, and remove the indoor 2nd natural. It's too easy for T to turtle up and mass (kinda like how on Longinus T just needs to take his naturals +1 cliff expo)
Overall, make ht emap less systematic. Fewer paths, more open areas, etc. And make the expos more risky. If they can take their expos without putting themselves in harms way, its no fun.