How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Overgrown Battlefield
Map ID: #262
Author: Hans-Titan
Map Size: 128*96
Tileset: Jungle
Last Updated: 2005, 07, 31 11:20
Comments (7)
Hans-Titan
My first map in a month! Took me 1½ hour to make, so there is some things to change.
Please point out balance issues, things to change, decoration and such..
Regds
Hans-Titan
Starparty
First of, naming it correctly :P
(2)Overgrown battlefield(n).scm would be correct.
Secondly, ive marked on the GMCS things that you should perhaps think of altering (click on the GMCS rext above and youll see my notes) If you hold mouse over the notes you see what ive written about them.
Hans-Titan
Naming changed - thx for pointing that out.
The blue dots: Due to not having reverse ramps, I dont think I can change that, without wrecking the map.
The crosses: Not gonna happen either. This is to not give Z a very easy expo - now MnM/zeals has a change to move past the sunkes, without taking heavy damage.
Regds
Hans-Titan
Starparty
Btw, was the GMCS system easy to understand? :) Did it help in explaining what i meant?
Hans-Titan
It did indeed. Very nice feature. Easy to understand and use!
BTW, do I have to type my name in all the time, when dropping a comment? Its kinda annoying...
Regds
Hans-Titan
panschk
One get's used to it;) I think it is much more annoying having to log in every time you visit a homepage.
I will add my own comments in the GMCS:D
Hans-Titan
Moving those things up, will cause 12 nat to get in range of tank fire (almost 100% certain of that).
Please point out balance issues, things to change, decoration and such..
Regds
Hans-Titan
(2)Overgrown battlefield(n).scm would be correct.
Secondly, ive marked on the GMCS things that you should perhaps think of altering (click on the GMCS rext above and youll see my notes) If you hold mouse over the notes you see what ive written about them.
The blue dots: Due to not having reverse ramps, I dont think I can change that, without wrecking the map.
The crosses: Not gonna happen either. This is to not give Z a very easy expo - now MnM/zeals has a change to move past the sunkes, without taking heavy damage.
Regds
Hans-Titan
BTW, do I have to type my name in all the time, when dropping a comment? Its kinda annoying...
Regds
Hans-Titan
I will add my own comments in the GMCS:D
Regds
Hans-Titan