How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Twigh
Map ID: #2640
Author: TkTkVrooM
Map Size: 128*96
Tileset: Twilight
Last Updated: 2007, 11, 21 19:20
Comments (7)
tktkvroom
thought i'd just throw something together
boongee
The naturals are interesting but the top could be a lot moreso. modified by boongee
lnept
experiences the same problem all maps setup like this do: the top will never get used, and if it actually does, that is because a player is going to win and has finally taken advantage.
Nightmarjoo
Remove some water along the side of the mains for more space. Remove the water behind the min onlys too and move them back (the ones in the middle).
The top expo is too in-the-way to be used =/
FateD
It might just be me, but, isnt the nat n gas expo really too close to eachother? couldnt that favor z?
uC.MorroW
it might just be you yes :)
LML
they are rly, too close, together.
if you try to kill that expo, you won't ever be able to get out of there, again if the Z is smart. At least not alive;)
"Remove the water behind the min onlys too and move them back (the ones in the middle)."
so true, why did you put them that far infront, anyways? They will only block the way. modified by LML
modified by boongee
The top expo is too in-the-way to be used =/
if you try to kill that expo, you won't ever be able to get out of there, again if the Z is smart. At least not alive;)
"Remove the water behind the min onlys too and move them back (the ones in the middle)."
so true, why did you put them that far infront, anyways? They will only block the way.
modified by LML