(4)yomi
Map ID: #2687

Author: negativeentropy
Map Size: 128*128
Tileset: Ash
Last Updated: 2008, 02, 14 10:55

Comments (5)
negativeentropy
Crazy 2v2 allied map.
FateD
lol i love island maps, but i think u should lower the min/gas of the nats in the main and take the cc out..

Phenolphthalein
We had several reasons for putting these cc's in these positions.
The main reason is to prevent expansion before building any units, or at least only have an inefficient expansion (though zerg probably would 2nd hatch next to the cc, before destroying it and building 3rd hatch in the cc's position).
The choice of a cc is simply because infested terrans rarely are used (thus zerg would first remove the cc at tier 2).

Merry x-mas, y'all.
FateD
hmm tho, I still think there should be room for a smaller (n faster) expo on the mainland
(perhapss 4 mins n 1 gas)

those alwais make the players go either more aggressive or more deffensive on the extremes.. which is nice to me ^_^
negativeentropy
Uploaded a new version plus a replay that shows how fast its possible to expand despite the neutral buildings.