How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(2)Mirrari1.21
Map ID: #2693
Author: Crackling
Map Size: 96*128
Tileset: Jungle
Last Updated: 2008, 01, 09 03:03
Comments (37)
Crackling
my first very own map so far, took me about 2 hours.
...should play nice, if not, its pretty at all :D
Crackling
yes, i'm a lazy bitch its 100% mirrored, so call me the new LML now ;d
Testbug
look like shit in pic, but look like the (2)MOTY ingame, GMCS i love you
LML
nothing bad about 100% mirrored ^_^;
looks pretty nice to play, tho.
modified by LML
LGI
Distance from main to main seems really long.
ptar
I always use the mirror tool 100% .^^ I like the map a lot, but the isalnd expos don't realy fit.
@ Testbug: You placed two GMCS? I can't find the second one only the ? on the ramp lol
Crackling
seond gmcs in the very middle, placed by me :>
...gonna fix the ramp.
ptar
saw it already xD
Crackling
what shall i do with the islands?
Alter.Ego
blend the high raised jungle to the high dirt surrounding it, add a small ramp which is just behind the mineral onlies.maybe block that ramp with the minerals, so you can 'walk there' after you eat them up.
ptar
Dunno, make it only highground and remove the raised Jungle, so it's more open. Or remove the whole islands :D
Prezes83
Maybe remove raised jungle from island and make tiny path that only small units can fit?
Crackling
fixed ramps, removed island, remade minonly :o
ptar
Your mineral formations are weird :)
Crackling
where and why :D
by the way, 508 doodads ^___^ modified by Crackling
Testbug
this is a good map ^^
LML
too many doodads:D
also there are alot of blocking doodads on the highground, which doesn't favour a 200/200 army;)
modified by LML
Crackling
i moved 30 tanks around, it was fine :P
Alter.Ego
Lovely edit, can't see those minonlies being really used but the extra path is nice to have.
The two middle expoes are with weird minerals setup - you can't place the cc/nex/hatch in the 'perfect' location, because one of the top minerals is too close.
Crackling
bad luck ;d
uC.MorroW
the minerals in nat is bad placed, really :P
else very nice map good job.
about 2 hours? i dont believe u^^
Crackling
really :D
Lancet
Good solid map, it looks fun. That low nat/high ramp combo may give terran a headache against toss but the outer border of the mains is tankable so that may balance things a bit.
NastyMarine
This is very nice.
Testbug
how do you feel this new little bastard making better maps than you Nasty? :)
Crackling
wait, what?
Testbug
"crackling making better maps than Nasty"
what didn't you understand? i can nicely explain it to you my friend :)
Testbug
(2)Mirrari1.21
(2)MOTY
Crackling
"new little bastard" this part
Testbug
new, i mean you havvent make too much maps, i guess this is the 2nd?
and because flush was a shit map, then this is your 1st map!
little, cuz you're a tinny kid :) a little and adorable kiddy ^^
bastard because i love you too, too much
uC.MorroW
lol u 3 so silly, u know i am the best mapmaker^^
Testbug
ohhh you uC.MowwoW new little bastard ^^ <3 <3 <3
lancet
Crackling, WTF? Mirrari1.21 (map ID: 2693) is identical to Mana (map ID: 2468) please clarify what's going on or one of them may get deleted.
Nightmarjoo
This map is better than the 2.0 version.
Still some shit pretty awkward about it though. Awkward mains, bad sl/formation position, eh just bad mains in general. Crappy mineral formations all over. I somehow doubt you put much consideration into things like muta harass ._. the nat is bad for that.
The placement of that gas expo with the narrow as fuck ramp shit makes it impossible to improve the main.
I think I'd switch the gas to the current min only from the middle expo.
tvp pushing looks hard :(
Eh the decoration is kind of awful in a lot places. Don't get lazy like Nasty with decoration, massive doodads =! not lazy with decoration -.-
NastyMarine
WAIT a minute, I havent been dethroned yet! :D
NastyMarine
I just noticed that there is no main space what so ever! no good :(
Lancet
I can fit enough supply depots for 160 control and 7 factories plus other terran buildings in the mains leaving enough space for units to exit the main. Of course you can build elsewhere too. IMO there is enough building apce in the mains as well as space behind the mineral lines to defend from muta harass (in the mains).
...should play nice, if not, its pretty at all :D
looks pretty nice to play, tho.
modified by LML
@ Testbug: You placed two GMCS? I can't find the second one only the ? on the ramp lol
...gonna fix the ramp.
by the way, 508 doodads ^___^
modified by Crackling
also there are alot of blocking doodads on the highground, which doesn't favour a 200/200 army;)
modified by LML
The two middle expoes are with weird minerals setup - you can't place the cc/nex/hatch in the 'perfect' location, because one of the top minerals is too close.
else very nice map good job.
about 2 hours? i dont believe u^^
what didn't you understand? i can nicely explain it to you my friend :)
(2)MOTY
and because flush was a shit map, then this is your 1st map!
little, cuz you're a tinny kid :) a little and adorable kiddy ^^
bastard because i love you too, too much
Still some shit pretty awkward about it though. Awkward mains, bad sl/formation position, eh just bad mains in general. Crappy mineral formations all over. I somehow doubt you put much consideration into things like muta harass ._. the nat is bad for that.
The placement of that gas expo with the narrow as fuck ramp shit makes it impossible to improve the main.
I think I'd switch the gas to the current min only from the middle expo.
tvp pushing looks hard :(
Eh the decoration is kind of awful in a lot places. Don't get lazy like Nasty with decoration, massive doodads =! not lazy with decoration -.-