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(2)Neo Challenger
Map ID: #2695
Author: Ludamad (Originally by Blizzard)
Map Size: 96*128
Tileset: Badlands
Last Updated: 2008, 01, 05 13:01
Comments (8)
ludamad
You have been challenged. Will you accept?
>>I added a 'natural' expand (still kinda far), kept the 4 islands but added gas to the inner 2. There are still 2 min-onlies, but they are less retardly placed. The center has rocky ground and doodads, rendering it unbuildable. The map has smaller chokes now too. I added some terrain that wasnt in the original at all because it was rather plain to look at originally. modified by ludamad modified by ludamad
LML
too narrow;o
it's a blizz map, no wonder;D
uC.MorroW
4 islands is imba and favour terran especially islands that tanks can reach (like in arcadia).
the min-only's got bad mineral placement. the nat is too far away. middle too small, this is a terran map.
if u wanna make this balanced then it wouldnt be blizzard Challanger anymore :P
ludamad
Yes, I was trying to still make it challenger-esque. Any changes that wouldn't alter the basic shape, or is challenger doomed from the core? I can fix the min-onlies though.Challenger has 4 islands, with the middle 2 reachable by tanks for sure =/
Edit: Alright, I made the two center islands just normal expos. I moved over the starting positions closer to the naturals, and filled up a bit of space in the main with cliffage. modified by ludamad
FateD
I might be wrong, but i think the blue's main is a lil tigher than red's
and btw, you should take out the 2 "island expos" and replace em by a big ramped (4 ramps) peice of cliff.. making the map much more open, maybe keept a lil less water but some of it around tho
and, if you really want this to be good, ull need to add something related to pokemon of course, its somehow the ne fashion O-o lol Xd
ludamad
You're not delusional, I had the mirror tool off accidently... I think. Um, which 2 island expos? The ones in the center? The aren't islands no more. I like to avoid ramps on badlands due to no good inverts imo =/ I'm afraid of straying too far from challenger soon, I already lessened the islands to 2. modified by ludamad modified by ludamad
FateD
hmm, you might be right on this 1, challenger has to remain challenger, or something close :)
>>I added a 'natural' expand (still kinda far), kept the 4 islands but added gas to the inner 2. There are still 2 min-onlies, but they are less retardly placed. The center has rocky ground and doodads, rendering it unbuildable. The map has smaller chokes now too. I added some terrain that wasnt in the original at all because it was rather plain to look at originally.
modified by ludamad
modified by ludamad
it's a blizz map, no wonder;D
the min-only's got bad mineral placement. the nat is too far away. middle too small, this is a terran map.
if u wanna make this balanced then it wouldnt be blizzard Challanger anymore :P
Edit: Alright, I made the two center islands just normal expos. I moved over the starting positions closer to the naturals, and filled up a bit of space in the main with cliffage.
modified by ludamad
and btw, you should take out the 2 "island expos" and replace em by a big ramped (4 ramps) peice of cliff.. making the map much more open, maybe keept a lil less water but some of it around tho
and, if you really want this to be good, ull need to add something related to pokemon of course, its somehow the ne fashion O-o lol Xd
modified by ludamad
modified by ludamad
gj tho lol