(5)Godzilla
Map ID: #2707

Author: PsychoTemplar (Chef@USWest)
Map Size: 128*128
Tileset: Badlands
Last Updated: 2008, 01, 03 02:32


Comments (14)
PsychoTemplar
More of a theme map than anything else. Neutral buildings, neutral civ's in the city sorta centre. A Torresque to be my neutral Godzilla, that I guess might make some kind of mind control strat almost viable ;)
PsychoTemplar
If you look carefully, the low ground looks like a man running :D
SynDrome
too basic, just the main, and expo, and cluttered up middle. try to add more interesting elements to the map.
PsychoTemplar
The fact that it's 5 players and not 4 actually has a pretty big impact on gameplay to begin with ;P Considering how few 5 player maps there are right now, I didn't think I needed to do anything crazy.
Nightmarjoo
Hahaha I like it :) Though one thing I don't like is how orange's nat is different than all the others. Oh and I somehow doubt the mains are all equal in size lol.
The expo layout will make the middle used quite a bit; I could be wrong (especially from playing python way too much) but the middle might be too narrow (and I don't mean the neutrals).

ps don't listen to syndrome :O
PsychoTemplar
"Oh and I somehow doubt the mains are all equal in size lol."

Maybe, but they're all gigantic, so I don't see it as a problem yet :O

If the middle turns out to be too tight, I can cut off a bit of the water between purp and orange.
SynDrome
wow night dont be an asshole, is it too much to ask to innovate a bit more... im trying to make PsychoTemp's maps get at least a bit recognized in the site... this is the thanks i get.
SynDrome
damn this site has not changed one bit.
Testbug
what's wrong with you SunDrome? :(
he all know nightmarjoo won't change never :P

okay, about the map: why id orange so fucking retard? well, at least red vs orange is not imba :)
PsychoTemplar
"is it too much to ask to innovate a bit more..."

Search my name in the DB lol. Almost all my maps are wildly experimental, so yeah, it is kind of a dumb thing to say XD

~Fixed obs version.
uC.MorroW
it doesnt look like a running man, it looks like a running sea star^^

this map is very cool and i like the theme of it.
what u talk about orange? :S

u should have different buildings :D
SynDrome
yeah ur maps are very experimental, but why you didnt do the same here?
LML
"The fact that it's 5 players and not 4 actually has a pretty big impact on gameplay to begin with ;P Considering how few 5 player maps there are right now, I didn't think I needed to do anything crazy."

correct, we always had to play some bad blizzard maps if we wanted to play a decent 5player map for FFA ;o
lancet
Sorry Templar, the map is OK I guess but those generators do not create the effect of a "city" as required by the map theme. You want to make a city? Check the map "Defection vBeta" (map ID: 2138) by Novos. Something like that would really create the "city effect" you are looking for, although it may mess up gameplay by making the center too tight.