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(2)Canyons of Io
Map ID: #274
Author: Snooky
Map Size: 96*128
Tileset: Ash
Last Updated: 2007, 06, 14 17:35
Comments (12)
Snooky
First Ash Terrain map I've ever made :P
Empyrean
ubar-seksay
:)
I seriously really like this map. It has that -simplicity- to it, you know?
Starparty
Are those small mountain rocks starforged? if not that is a hella lot of work :) gj :o
panschk
Looks cool.
Have you already tested the pathfinding? I fear units would try to walk through the gas expansion instead of the wider way next to it. And if someone takes that expo, they might get stuck.
hefty
Yes, it looks nice and simple. But securing enough gas will be a bitch. I guess it just makes for aggressive, fast paced games.
Snooky
They go straight through middle. And no, I only used starforge on the cliffs ;D
Starparty
was them i meant
panschk
lol I did not see there were two entrances into the main at first. As Bill said on TL.net, PvZ balancing is probably not that good, like on KORHAL. Well a bit better probably, the expos are easier to take at least.
Snooky
I just moved the backramps closer to mineral only natural - better balances PvZ & ZvT
Nightmarjoo
Map seems too tight, and those gas only expos are awkward as fuck.
Deathman101
Sorry I placed a GMCS and forgot to comment...the ? is because troop movement would be right in that expo
:)
I seriously really like this map. It has that -simplicity- to it, you know?
Have you already tested the pathfinding? I fear units would try to walk through the gas expansion instead of the wider way next to it. And if someone takes that expo, they might get stuck.