How to make larvae spawn at the bottom right corner
Worker pathing guide - How to debug and balance resour
An elegant way of dealing with cliff asymmetry
Altering Worker Position
A brief guide to CREEP SPAWNERS (by Freakling)
(4)Rewaltzz
Map ID: #2743
Author: CarlSagan, M#, Mazix
Map Size: 128*128
Tileset: Space
Last Updated: 2008, 01, 23 11:14
Comments (9)
Mapghost
2 vs 2 Team Play Map.
High platform is very crucial in this map.
Author CarlSagan is pro map maker. he made loki, desert fox, blitz. modified by Mapghost
WHiTeSTRiPeS-
Nice. the only thing else i can say is the base sizes seem pretty small xd
uC.MorroW
teal + blue > red + purple
am i right?
Grief_Stricken
interesting idea,and also good executed.but tankable start positions?-hell NO.
other than that i think the mains are too small.
SiaBBo
Tank drop = gg
spinesheath
Gorky Island.
Terran really will most likely own here.
Can marines reach workes from the high ground?
Mapghost
No. Zerg or Protoss can attack terran while he prepare tank. and when tanks dropped, zerg can use mutalisk. so tank works very well, but fast tank drop can't works well.
LGI
Well dude, you can build bunkers on the high ground, you can drop barracks, you can also drop factories, but there is no room for a platform, so a fast drop factory can only make damage with valtures, which is strong enough if the player on the low ground haven't made any sunk/cannon defence near his main minerals. Anyway with a barrack up there and 2 scvs to make bunkers and turrets it's enough to kick someones ass at his main minerals. Mutes can hardly save you in this minute of the game.
EDIT: Also there is positional imbalances... Purps and reds nat are a lot more safer then teals and blues... Because you have only one side to protect. modified by LGI
Mapghost
LGI//when terran attack the enemy's starts, enemys can harvest their nat because terran only has high-platform-unit.(nat is very safe)
I thought that terran will good in this map before play this map with other mappers. but when we played, only-high-platform-terran has left. because they can't block their starts.
'nat imbalance' is for 'unit route imbalance'. when player placed 1+4, they can't collect(?) unit each other but enemys can.
High platform is very crucial in this map.
Author CarlSagan is pro map maker. he made loki, desert fox, blitz.
modified by Mapghost
am i right?
other than that i think the mains are too small.
Terran really will most likely own here.
Can marines reach workes from the high ground?
EDIT: Also there is positional imbalances... Purps and reds nat are a lot more safer then teals and blues... Because you have only one side to protect.
modified by LGI
I thought that terran will good in this map before play this map with other mappers. but when we played, only-high-platform-terran has left. because they can't block their starts.
'nat imbalance' is for 'unit route imbalance'. when player placed 1+4, they can't collect(?) unit each other but enemys can.