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(4)Lucky Star
Map ID: #2755
Author: ProTosS4EveR
Map Size: 128*128
Tileset: Badlands
Last Updated: 2008, 01, 16 21:55
Comments (18)
ProTosS4EveR
Modified main/nat setup from : http://www.panschk.de/mappage/comments.php?mapid=1486
Highground isn't decorated yet. modified by ProTosS4EveR
Nightmarjoo
lol good thing your mains are all the same size
Crackling
mirrored X/Y :D
nastymarine
whoa, this map is structured really really nice. The concept is simple, but it just has never been executed nicely until now. This is by far, one of the best maps i have ever seen.
U may want to remove the structure in the middle. I think it will only hurt PvT. As it is now, it looks like it will hinder flanking if T stabilizes his forces past his min only.
This map is really wonderful. And I like the decoration choice.
trcc
Aww I was working underground on a map with the same basic concept. :( I will still release it next week lol :P
flothefreak
seems hard ZvT on high skill level. the main/nat setup is cool, but i dont think there's much dynamics in the map.
Nightmarjoo
Doesn't matter cuz nasty thinks it's one of the best maps he's ever seen! Who knows why, but he does, and that's what important!
I'd write a big large thing on what all I feel is wrong with the map, but you won't change the map or try to make a more player-friendly map in the future so I'm not going to bother. I also have a headache and am tired :(
Highground isn't decorated yet.
modified by ProTosS4EveR
U may want to remove the structure in the middle. I think it will only hurt PvT. As it is now, it looks like it will hinder flanking if T stabilizes his forces past his min only.
This map is really wonderful. And I like the decoration choice.
I'd write a big large thing on what all I feel is wrong with the map, but you won't change the map or try to make a more player-friendly map in the future so I'm not going to bother. I also have a headache and am tired :(
http://www.panschk.de/mappage/comments.php?mapid=305
also, the main kinda sucks
I will think how to make balance better an other time.
If i put mineral fields instead of disruptors, will it make ZvT more balanced?
modified by ProTosS4EveR