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(2)Red Barchetta
Map ID: #2758
Author: Nureru
Map Size: 128*128
Tileset: Ash
Last Updated: 2008, 01, 19 00:26
Comments (7)
Nureru
Things of note: gas in natural has 1500 each, minerals in natural have 1000 each, gas in island has 2000, only small units can go through the little doodaded barrier into the lower path there, the assimilator blocks large units when destroyed. Haven't figured out how to prevent building on it yet, still working on that.
Advice and comments are welcome. Map is largely untested.
EDIT: Whoever the jerk is who thinks it's funny to rate all my maps at zero and not give a reason can go boil their heads >:( modified by Nureru
Starparty
dont prevent building on it, its cooler if u can make units pass again by building on it imo
uC.MorroW
might be too small paths creating t>p
Nureru
I'll probably end up just letting the player build on it. I was worried because I know the terran refinery doesn't let large units past, and I haven't tested the extractor yet, so I was worried it would be unfair for protoss. Then I realized it's just one expo and wouldn't be that big of a deal, so I stopped worrying about it.
Nureru
After some playtesting, I went ahead and made a few changes. Neutral assimilator is gone. That expo is no longer connected at the top, it's a standalone thing now. The doodads preventing large units from getting through and the rest of that wall are gone, and the whole path is widened up just a little bit.
I really think it'll have a positive effect on the map.
Nightmarjoo, It does look like it has a lot of similarities with that one, but there's also a lot of differences. I haven't seen that map before, and if I had I may have planned out the map a bit differently, but I think it's all right.
Advice and comments are welcome. Map is largely untested.
EDIT: Whoever the jerk is who thinks it's funny to rate all my maps at zero and not give a reason can go boil their heads >:(
modified by Nureru
I really think it'll have a positive effect on the map.