(2)Afterwars
Map ID: #2778

Author: SiaBBo
Map Size: 128*128
Tileset: Badlands
Last Updated: 2008, 06, 03 23:59

Comments (13)
LML
at the nat. Make the entry after the ramp smaller and add a 2nd ramp to the other side.
FateD
well its getting better :P, but you should do as LML said, make the nat entry tighter but, after that, id open up that huge cliff looking toward mid.. :O
SiaBBo
You mean that LML? I edited map.
Lancet
Nat plus main is huge, will be difficult to defend. The 3 and 9 o'clock sides have nothing there. You can make nat + main smaller and create some terrain complexity there instead.
SiaBBo
I don't think main or natural is too big. ;o

Now I made at 9 and 3 o'clock some cliff.
modified by SiaBBo
MorroW
the natural needs to be smaller at the edge by ramps, also move ramps back. middle too small.

alittle bad deco too else fine....
SiaBBo
If I make small ramp other side I think zerg is too strong. Are you sure middle is small? ;O I am editing deco. Edited natural.
modified by SiaBBo
FateD
I think you should just make it possible for T to wall at nat and make ur whole cliff/thingy into a rather huge ramp

MorroW
terran will have easy push vs protoss at this map... need to be more distance ramp to ramp
SiaBBo
Now T can wall on nat.
MorroW
the main minerals + starct location should be moved closer or else z will have problem FE vs 2gate
SiaBBo
Well, I'm gonna edit every map what I have. Ofcourse you can still comment and give some suggestions.

Uh, well only those what need some edit.
modified by SiaBBo
Lancet
Man the resources here are pretty much North and South, I suggest you get rid of some of the hills at 3 and 9, place some gas expos there and make some of the current gas expos minonlies.